You Don’t Order a Car Engine. You Order a Car.
When you go to buy a car, you don’t say:
Give me a V8 engine, four doors, ABS brakes, and leather seats.
You say:
I want a Sedan.
Or:
I want an SUV.
And the factory handles the rest.
That’s the Factory Pattern.
The Real-Life Problem
Imagine if buying a car worked like this:
new Engine();
new Wheels();
new Brakes();
new Seats();
Every customer would need to understand:
- Engine types
- Safety systems
- Assembly rules
That would be chaos.This is exactly what happens in software when business code creates objects directly.
What the Factory Actually Does
A car factory hides complexity.
You ask for:
- Sedan
- SUV
- Hatchback
The factory decides:
- Which engine to use
- How many parts are needed
- How everything fits together
You get a ready-to-use product.
Factory Pattern in One Sentence
Client asks for a type. Factory returns a ready object. Client never uses new.
That’s it.
Why Your Brain Remembers This?
Because the rule is simple:
- Customers don’t build cars
- Developers shouldn’t build objects Both ask a factory.
The One Line You’ll Never Forget
If users choose products, use a Factory.
Final Thought
Singleton answers:
How many objects should exist?
Factory answers:
Which object should I give you?
Once you see the car factory, you’ll never forget the Factory Pattern again.
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