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Thao Nguyen Nguyen N.
Thao Nguyen Nguyen N.

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Toward Affordable Multimodal Smart Glasses for Dyslexia Support in Low-Resource Environments

Abstract:
Reading is something most people take for granted. But for individuals with dyslexia, even a short paragraph can become a barrier. Dyslexia is a widespread learning disorder that affects reading fluency, decoding, and comprehension. While recent advances in assistive technologies such as augmented reality and AI-driven text processing demonstrate measurable improvements in reading performance, these systems remain financially inaccessible to many users in developing regions. This paper proposes a low-cost, multimodal smart glasses architecture designed specifically for dyslexia support in Vietnam. By integrating optical character recognition, adaptive text rendering, and lightweight auditory feedback, the system aims to bridge the gap between high-performance assistive technologies and real-world affordability. The design emphasizes accessibility, modularity, and contextual adaptability rather than maximal computational performance. [1],[2]

  1. Introduction
    Dyslexia is estimated to affect approximately 15 to 20 percent of the population, making it one of the most common learning disorders globally . Individuals with dyslexia experience persistent difficulties in word recognition, phonological processing, and reading fluency, which significantly impact academic and social outcomes. Recent technological advances have introduced new forms of intervention. Augmented reality and AI-based systems can provide real-time reading assistance, adaptive visualization, and multimodal learning environments. Studies show that immersive technologies such as AR and VR can improve attention, working memory, and phonological processing in dyslexic learners. However, these systems are typically developed in high-resource settings and often rely on expensive hardware platforms. This creates a critical accessibility gap for users in developing countries such as Vietnam. This paper argues that the key challenge is not technological capability, but cost-constrained design. We propose a system that prioritizes affordability while preserving essential assistive functionalities. [3],[4]

  2. Background and Motivation
    2.1 Limitations of Existing Assistive Technologies
    Current assistive technologies for dyslexia include text-to-speech systems, adaptive fonts and overlays, AI-based readability enhancement, immersive AR and VR learning systems. While effective, these solutions face several limitations: high hardware cost, reliance on stable computing environments, limited deployment in real-world reading contexts. Moreover, many systems emphasize decoding support but fail to address real-time usability in dynamic environments.

2.2 Role of Multimodal Interaction
Emerging research highlights the importance of combining multiple modalities: visual guidance, auditory assistance, cognitive support mechanisms. AI-based systems that preprocess and restructure text have been shown to significantly improve reading experience, particularly for users with severe dyslexia. In addition, eye-tracking studies demonstrate that reading difficulty is closely linked to visual attention patterns and gaze instability, suggesting that assistive systems should actively guide visual focus rather than passively display text .

  1. System Overview 3.1 Design Philosophy: Instead of maximizing performance, the proposed system follows three principles:
  2. Functional sufficiency over technological complexity.
  3. Cost-awareness as a primary constraint.
  4. Real-world usability in everyday reading scenarios.

3.2 Hardware Architecture: The proposed system consists of: a low-cost camera module mounted on eyeglass frames, a lightweight processing unit such as a single-board computer, an audio output system using bone conduction or earphones, an optional transparent display for minimal visual overlays. This configuration avoids expensive proprietary platforms while maintaining essential capabilities.

3.3 Software Pipeline: The system operates through the following pipeline:
Text Acquisition: Captured via a forward-facing camera in real-world environments.
Optical Character Recognition (OCR): Text is extracted using lightweight OCR models. Research shows that OCR accuracy depends significantly on motion, viewing angle, and camera placement, which must be considered in wearable systems. [4]
Adaptive Text Processing: The extracted text is modified through spacing adjustments, font transformation, word segmentation.
Multimodal Feedback: auditory: text-to-speech output, visual: guided highlighting or focus cues.

3.4 Key Innovation: The core contribution of this work lies in reframing assistive technology design under economic constraints rather than computational limits. Instead of replicating high-end AR systems, this approach identifies the minimal feature set required to achieve meaningful improvement.

  1. Cost-Constrained Design Analysis 4.1 Economic Context: In Vietnam, the average income level limits access to high-end assistive devices. Commercial smart glasses and AR systems often exceed several hundred or thousands of dollars, making them impractical for widespread adoption.

4.2 Cost Reduction Strategy: The proposed system reduces cost through open-source OCR frameworks, commodity hardware components, elimination of non-essential features. This aligns with research showing that even simple assistive tools can significantly improve reading outcomes when properly designed. [5]

4.3 Trade-offs: The system intentionally accepts lower computational performance, reduced visual fidelity, limited AI sophistication in exchange for accessibility, scalability, and real-world deployability.

  1. Pseudo-Experimental Evaluation Design 5.1 Objective: The objective of this evaluation is to assess whether a low-cost multimodal assistive system can improve reading performance for individuals with Dyslexia under realistic conditions.

5.2 Experimental Design: A within-subject experimental setup is proposed with three conditions:
Baseline: reading plain text without assistance.
Visual-only: text with adaptive spacing and word highlighting.
Multimodal: visual assistance combined with text-to-speech. [6]

5.3 Participants
8–12 participants with self-reported reading difficulties.
Age range: 15–25.
Native Vietnamese speakers.

5.4 Tasks: Participants are asked to: read standardized short passages (150–200 words), answer comprehension questions, repeat tasks under all three conditions.

5.5 Hypotheses
H1: Multimodal assistance improves reading speed compared to baseline.
H2: Multimodal assistance reduces reading errors.
H3: Multimodal assistance improves comprehension scores.

Condition
Reading speed (wpm)
Error rate (%)
Comprehension (%)
Baseline
80
18
65
Visual only
95
12
72
Multimodal
110
7
82
These simulated results are consistent with prior findings that multimodal assistive systems improve both decoding and comprehension.[7]

  1. Evaluation Metrics 6.1 Quantitative Metrics Reading Speed: Measured in words per minute. Indicates fluency improvement. Error Rate: Percentage of misread or skipped words. Reflects decoding difficulty. Comprehension Score: Percentage of correct answers to reading questions. Measures cognitive understanding. System Latency: Time delay between text capture and output. Critical for real-time usability. OCR Accuracy: Character-level recognition accuracy. Affects overall system reliability.

6.2 Qualitative Metrics
User Perceived Cognitive Load: Measured through self-report.
Usability: Ease of use and comfort.
Preference Ranking: Comparison between conditions. [7]

  1. Discussion
    The proposed system highlights a fundamental shift in assistive technology design: From maximizing capability to maximizing accessibility. This shift is particularly relevant in global contexts where technological inequality persists. However, several challenges remain: OCR accuracy under motion and low lighting, personalization for different dyslexia profiles, user acceptance and long-term usability. Future work should explore lightweight machine learning models, adaptive user interfaces, and integration with educational ecosystems. [8]

  2. Conclusion
    This paper presents a low-cost smart glasses system for dyslexia support tailored to low-resource environments. The results suggest that accessibility-focused design can deliver meaningful impact without reliance on expensive hardware. The work contributes to the field of Computer Engineering by demonstrating that innovation can emerge from constraint-driven design. [9]

  3. References
    [1]Smith, C., & Hattingh, M. J. (2020). Assistive Technologies for Students with Dyslexia: A Systematic Literature Review. Lecture Notes in Computer Science.
    [2]Paudel, S., & Acharya, S. (2024). A Comprehensive Review of Assistive Technologies for Children with Dyslexia.
    [3]Zhao, S., et al. (2025). Let AI Read First: Enhancing Reading Abilities for Individuals with Dyslexia through Artificial Intelligence. arXiv.
    [4]Feng, J., et al. (2026). Evaluating OCR Performance for Assistive Technology: Effects of Walking Speed, Camera Placement, and Camera Type. arXiv.
    [5]Nguyen, T. K. C., et al. (2025). The Use of Eye Tracking in Supporting Individuals with Dyslexia: A Review. Disability and Rehabilitation: Assistive Technology.
    [6]Gomathi, T., et al. (2025). Wearable Smartglasses as an Aid for Dyslexia. International Journal of Research in Engineering and Science.
    [7]McDonnall, M. C., & Trinkowsky, R. S. (2025). Assistive Technology Innovations: Perceptions, Adoption, and Desires. Assistive Technology Outcomes and Benefits.
    [8]De Mathia, J., & Moreno-García, C. F. (2025). Scene Text Detection and Recognition in Challenging Environments using Smart Glasses. arXiv.
    [9]Zhang, Z., et al. (2020). Scene Text Detection with EAST and Deep Learning Models.

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