DEV Community

0 seconds of 2 minutes, 9 secondsVolume 90%
Press shift question mark to access a list of keyboard shortcuts
00:00
00:00
02:09
 
✨ thetealpickle πŸ“±
✨ thetealpickle πŸ“±

Posted on

3 2

video game ep2 source control and .gitignore

ep2 Source control and .gitignore

When you're working with Unreal, should we commit everything?
What NEEDS to be committed and what doesn't?

Top comments (4)

Collapse
 
atan profile image
atan β€’

As a starting point, check out github's .gitignore for Unreal engine projects. The repo also includes starter .gitignores for a bunch of other frameworks and languages!

Collapse
 
baedyl profile image
Baedyl β€’

Is that a pickle Rick at the back?!

Collapse
 
thetealpickle profile image
✨ thetealpickle πŸ“± β€’

PICKLE RICK!!!!!!!!!!!!!!!!!

Collapse
 
missamarakay profile image
Amara Graham β€’

This was my main snag when starting game dev projects. I was like what are all these files... and I definitely don't need all of them on Git or GitHub.

Some comments may only be visible to logged-in visitors. Sign in to view all comments.

Billboard image

The Next Generation Developer Platform

Coherence is the first Platform-as-a-Service you can control. Unlike "black-box" platforms that are opinionated about the infra you can deploy, Coherence is powered by CNC, the open-source IaC framework, which offers limitless customization.

Learn more

πŸ‘‹ Kindness is contagious

Please leave a ❀️ or a friendly comment on this post if you found it helpful!

Okay