Ok so Google's Genie 3 is locked behind US geo and $250/month. VPN gets detected. The rest of us get nothing. Or so I thought.
I've been slowly making a small Unity game, and at some point got curious what we actually can use outside the US. Spent a week digging around.
World models
Tencent HunyuanWorld 2.0 with open weights. Marble from Fei-Fei Li's World Labs. Odyssey-2 in free preview right now. Decart Oasis streaming 360p in real time. Alibaba Wan 2.2 on Apache 2.0.
3D assets
Hunyuan3D 2.1 generates 4K PBR meshes on 6 GB VRAM. Ran it on my home GPU, no issues. Meshy and Tripo as commercial fallback. UnityGaussianSplatting by Aras-P turns a phone room scan into a playable WebGL iframe on a client site.
Prompt-to-game
Rosebud AI ships a playable Three.js prototype from a prompt. Phaser 4 with Claude Code skills if you want full IP and pay only in LLM tokens.
NPCs
Convai gives you a voiced character through an npm widget in an evening. AI Town from a16z-infra embeds via iframe, MIT license, runs on a home Hetzner GEX44.
Payments
fal.ai takes USDC and covers Kling, Wan, Hailuo, Seedance, Hunyuan Video through one endpoint.
Infra
Hetzner GEX44 at €184/month with 20 GB VRAM runs 80% of the open-source inventory locally.
Three playbooks by budget, from $50/month on fast browser demos to $5–15K per premium Web3 scene.
Full breakdown of 38 models across 7 categories: https://timzinin.com/after-genie3/?utm_source=devto&utm_medium=blog&utm_campaign=after-genie3&utm_content=apr18
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