I know how (somewhat) recent quota change with Antigravity pissed off so many people (based on seeing countless post on Reddit about it) I too first thought took a hit when I could barely use "Gemini High" model. But when I was forced to use "Gemini Flash", at least for what I'm doing, it actually started to work better.
Once again I'm not saying this is true for everyone but for me (and maybe few others as well - I thought small number of Reddit post talk about similar experience), that is the case and I want to write a bit about how I'm getting the most out of Google Antigravity. I don't have a guts to put a post in Reddit (as I will be quickly seen as someone from Google lol) but hopefully here in dev.to, I can share some of my honest opinion and perspective about Google Antigravity (w/ Google AI Pro license)
I think it is still one of the best value out there (though I have to admit, I didn't shop around too much, I have Chat GPT Plus and Google AI Pro and being pretty happy with this set up)
Ask Antigravity to generate documentation
You might think - "here we go again - Mr. obvious" - and I know there are many posts and article talk about this, including having good agent md file, instructions files, skills etc. But my approach is slightly different. I'm not saying having these files are wrong and probably good in most cases but for me, what works well is that whenever I want to implement new features (mind you, what I'm doing is to create game using Phaser as game engine), I first start off asking it to document some pre-requisite knowledge I want AI to have. This has (at least) 2 benefits - first, such document is useful for me as I can't possibly remember all the detail and second, of course such document is great for AI to quickly understand what I wanted to do - this allow me to switch room when I feel context is getting filled up (more on this later)
Don't afraid to create new chat
Another popular topic on Reddit about Google Antigravity is the error
The model's generation exceeded the maximum output token limit.
which I got hit hard today as well. First I was trying to keep working with it - Antigravity also trying its best to break response to smaller chunks but it was brutal. Not sure what exactly trigger this but my hypothesis is that at some point it sucked in very large JSON data (enemies.json) which I don't touch directly (instead, I have smaller files and then use node script to combine it into 1 file) and that somehow stick with it.
So what I've done? I asked Antigravity to generate me a summary of what I was trying to, where we are etc. and anything that new room can benefit knowing (but in compact manner) I then took that and start new conversation - experience is night and day difference! So if you get hit hard with that error message first make sure you are not giving entire context - even us human can't work like that (also I don't know about you but I don't want to review such large context changes later) and then try creating new chat - might save you some time :)
Conversation based approach works really well
This is something took me while to realize but ... Google Antigravity can really understand your intent! First I was using Chat GPT to craft fairly lengthy prompt then feed it into Antigravity but when I realize how well Nano-Banana understand my intent, I thought maybe I can give that a shot with Antigravity and yep, it works. I usually start off asking it document how it works so that might help a bit but for most part it can understand our intent really well!
Don't just say "do it" - review the implementation plan
I've done this in the past as well so I know it is super easy to just say "looks good, go ahead and implement" but wait - if you read the implementation plan carefully, it might be asking some of your inputs (much like how Cursor ask few questions - difference is, Cursor does that in more of flow manner but Antigravity is having it in the plan document itself, could be easily missed unless you pay some real attention)
Once I started to pay attention to implementation plan and especially question it was asking, I feel the quality of output improve in fairly noticeable way so you might want to try that, if you never done it before.
AI can only get more expensive
So to summarize, I'm getting quite bit of things done with Google Flash. My game is not rocket science but also not super trivial (I think) but so far Google Antigravity (Gemini Flash) been able to assist me to do what I want really well. I can only sense that AI price can go up, I really hope Google AI Pro license remains within the ballpark of where it is - considering it also give more prompt to Nano Banana Pro and even has 1000 credit for Google Flow, I think it is still one of the best value (again, my personal opinion)
Not most recent one but to give you idea of what I'm building
(I made quite bit of progress since I made this video but for now this is the best English version demo (translation is not complete so you might still see Japanese character here and there) - if I made another English demo video, I will post it here)
Top comments (0)