My lab has a mascot now. Its name is Mokko.
Round. Fluffy. Button eyes with little stars in them. A round belly it is not sorry about. And a black long coat that is, frankly, way too long for a body that size.
Mokko started as the look of my AI assistant. We rebuilt it as an original character, gave it a proper pixel-art pass (96-color palette, nearest-neighbor upscale), and then did what any reasonable lab would do: made ten more outfits.
Samurai. Astronaut. Chef. Pirate. Scientist. Wizard. Knight. Ninja. Butler. Aloha.
The drop
Mokko is now a free mint on OpenSea (Base):
- 300 pieces, 11 designs, 1 per wallet
- Live: Oct 27, 2026, 12:00 JST — runs for 7 days
- You don't pick your design. What you get is revealed after the mint ends.
👉 https://opensea.io/collection/mokko-111150125
The supply design (the interesting part)
The split is deliberate:
- The Long Coat (the main design): 100 copies
- Each outfit: only 20 copies
On any single mint, you have a ~67% chance of pulling an outfit — they feel common. But each specific outfit is capped at 20, which means a complete 11-design set can only ever exist 20 times. And since it's 1 per wallet with random assignment, nobody can complete the set alone. Finishing a set requires trading on the secondary market.
Easy to join. Hard to complete. That asymmetry is the whole game.
Why do this at all?
This is a near-zero-cost experiment from the same lab currently building a Raspberry Pi CM4 Mini-ITX board with an AI-driven KiCad loop (the Silicon Gardens collection came out of that board's real design data — 124 warnings and all). Mokko is the softer side of the lab: same "ship it and see" spirit, much rounder body.
Mint one if you like. The coat is too long, and that is the point.


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