I recently wrapped up a small Unity project as part of my growing indie game dev portfolio — Clockwork Conquest: Trade & Trick 🛠
It’s a fast-paced steampunk-themed twist on rock-paper-scissors, set in a lore-rich world where airship cadets train their minds in unexpected ways.
🔹 Built in Unity (C#)
🔹 All game logic, design, and narrative handcrafted
🔹 Used AI for parts of the soundtrack and a few visual elements
🔹 Included a hidden easter egg mechanic and 3 distinct game modes
Tech-wise, I wanted to keep things modular, readable, and minimal, using no prefabs or OnClick handlers. Instead, I dynamically process selections and modes.
Try it on Itch 👉 https://grichgames.itch.io/cc-trade-trick
Would love to hear feedback or suggestions. Happy to answer Unity/C# questions too!
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