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GRICHGAMES
GRICHGAMES

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Clockwork Conquest Begins: My First Canon Mini-Game Is Live!

Hi Dev Community! I'm Bringing a Steampunk Universe to Life — One Game at a Time.

I'm Toni, an aspiring game developer and storyteller. I'm diving into the world of indie games with a mix of passion for narrative, worldbuilding, and strategy mechanics - and I'm excited to finally share the first public piece of my original universe.

🎮 Clockwork Conquest: Tic-Tac-Tank
This is my very first browser game, playable here:
➡️ Itch.io - https://grichgames.itch.io

(Works best on PC, but also runs on mobile in landscape mode!)

At first glance, it’s a twist on Tic-Tac-Toe - but in the steampunk world of Clockwork Conquest, this simple game is canon:
⚙️ Used by one of the four warring factions to train young strategists!
🧠 Considered a cultural tradition/
🔥 Part of military education]
Yes - even a casual game can carry lore!

🌍 What I’m Building
Clockwork Conquest is more than just a title — it’s a universe I’m slowly crafting, with:

  • Factions inspired by cultural archetypes and steampunk aesthetics

  • Political tension, war, and ancient technology

A plan to expand into visual novels, strategy games, and more

This mini-game is my way of introducing the world - starting small, testing systems, and showing how even the tiniest mechanics can tie into narrative.

🤝 Let’s Connect!
I'm here to learn, grow, and share my progress. I’d love to meet others building interactive stories, strategy systems, or unique worlds.
If you're into Unity, gamedev, narrative design, or worldbuilding — drop a comment!
Feedback on the game? Questions about the lore? Let’s talk!

Thanks for reading, Toni.

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