Digital technology is becoming indispensable to our daily life. Children and young people should have access to a variety of online experiences and opportunities for their development, including formal and informal learning, access to health and well-being information and support, participation in their own creative and cultural practices, the ability to express their ideas and opinions, leisure time, play, and connections with peers, as well as opportunities to find employment, learn about careers, and start their own businesses.
Nonetheless, there is a gender digital divide: girls are less likely to adopt new technologies than boys, have less access to and usage of technology than boys, and frequently do not benefit from it in the same way.
To address their needs, digital goods and services must be created with and by females. Digital solutions, products, and content are frequently created with a "default" user in mind rather than taking into account factors like connectivity and data restrictions, the devices that girls can access, the digital platforms they use, their level of digital literacy, or the kinds of content that girls find interesting and want to view. Despite their best efforts, design teams frequently target a primarily male user base. Co-creation, design, and product testing are not open to women.
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