If you use Blender for game assets, you know the tedious parts: exporting 50 objects one by one, checking mesh topology, cleaning up duplicate materials.
I wrote some Python addons to automate these tasks. All free, MIT licensed, single .py files.
The 5 Game Dev Essentials
Quick Exporter Pro
Select objects → click "Export Selected Individual FBX" → 30 files in 2 seconds. Also supports glTF and OBJ. Export by collection too.
Mesh Analysis Toolkit
One panel for mesh QC: non-manifold edges, n-gons, flipped normals, loose verts. Click to select problems, click to fix. Export QC reports.
Modifier Stack Manager
Copy modifiers from one object to 50 others. Apply all Subdivision Surface modifiers at once. Sort stacks alphabetically.
Batch Renamer Pro
Cube.001 → Wall_01. Regex support, sequential numbering, case conversion. Clean all .001 suffixes in one click.
Material Manager Pro
Merge Wood.001 and Wood.002 back into Wood. All assignments updated. Batch edit roughness/metallic across materials.
Full List
There are 10 addons total (127 operations) covering scene cleanup, UV tools, collection management, viewport controls, and lighting presets.
All work with Blender 3.6+. Install: download .py → Preferences → Add-ons → Install.
A GitHub star helps others find these tools.
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