Multiplayer tic-tac-toe using AdonisJS, Websockets and Redis.
Since this is a fun game, it fits into the Random Roulette category.
A multiplayer Tic-Tac-Toe which uses Redis for storing game state during play. It uses web socket technology to enable real-time communication
The source code is licenced under the MIT Licence.
I wanted to improve my Node.js skills by building something cool. I thought to myself, what's cooler than games? Nothing is cooler than games. So I started building the game.
I mostly wrote down my tasks on each day of development in the README. When I completed those tasks, I commit and push to Github.