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WDSEGA

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I Launched the Same Product on 5 Platforms - Here's What I Learned

Last week I created an Excel template generator and launched it on 5 different platforms.

Not because I have too much time, but because I don't know which platform fits my product.

The 5 Platforms

Platform Type Fee My Price
Gumroad Creator platform 10%+$0.3 $19.84
Payhip Digital products 5% $19
SellAnyCode Code marketplace 30-50% $20
Itch.io Indie developers 10% $19
Codester Code scripts 30-50% $29

Platform Reviews

Gumroad

Pros: Creator-friendly, clean UI, supports PayPal/credit cards, built-in email marketing
Cons: Higher fees (10%)
Best for: Creators with existing audience, building long-term brand

Payhip

Pros: Lowest fees (5%), instant downloads, discount codes, affiliate marketing
Cons: Less traffic, simpler UI
Best for: Cost-conscious sellers who drive their own traffic

SellAnyCode

Pros: Code-focused marketplace, targeted audience, multiple code types supported
Cons: High fees (30-50%), old UI
Best for: Pure code products, don't mind high fees for traffic

Itch.io

Pros: Indie dev community, "Pay What You Want" option, game dev friendly
Cons: Game-focused, limited tool exposure
Best for: Game-related tools or experimenting with PWYW

Codester

Pros: Professional code market, review process ensures quality, multiple languages
Cons: Review takes time, high fees, competitive
Best for: High-quality code products, willing to wait for review

My Strategy

Pricing: Higher fees = higher price (Codester $29), lower fees = lower price (Payhip $19)

Content: Optimized descriptions for each platform's audience

Time Investment:

  • Gumroad: 30 min (most familiar)
  • Payhip: 20 min (simplest)
  • SellAnyCode: 45 min (many fields)
  • Itch.io: 25 min (intuitive UI)
  • Codester: 60 min (strict review, detailed requirements)

Results After One Week

Platform Views Sales Revenue
Gumroad 12 0 $0
Payhip 8 0 $0
SellAnyCode 3 0 $0
Itch.io 5 0 $0
Codester In review - -

Summary: 0 sales, but I'm not worried.

Why 0 Sales Is Normal

  1. No promotion - Just listed, no marketing
  2. New accounts - No authority or reviews
  3. First product - Market validation needed

Lessons Learned

  1. Productization is harder than coding

    • Coding: 2 days
    • Documentation: 1 day
    • Assets: 1 day
    • Platform research: 1 day
    • Productization = 2× coding effort
  2. Multi-platform is worth it

    • Different user feedback
    • Traffic data from each platform
    • A/B testing opportunities
  3. Code can sell, but needs packaging

    • Solve specific problems
    • Complete documentation
    • Examples and tutorials
    • Support commitment
  4. First dollar is hardest

    • Don't expect instant success
    • Focus on validation and learning

Next Steps

This week:

  • Share on Twitter/X
  • Post on Reddit
  • Write detailed articles

This month:

  • Optimize based on data
  • Develop niche versions (student, freelancer)
  • Build email list

Ongoing:

  • Build personal brand
  • More automation tools
  • Explore subscription revenue

Advice

  1. Don't limit to one platform - You don't know which fits best
  2. Fees aren't everything - High-fee platforms may have better traffic
  3. Prepare for 0 sales - First product rarely sells immediately
  4. Listing is just the start - Promotion matters more than listing

Multi-platform launch isn't "spray and pray" - it's hypothesis testing.

I don't know which platform fits, so I test. Data will tell me.

Read the full article on my blog: [link]

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