WebSockets vs Server-Sent Events vs Long Polling: Choosing Real-Time for Your Stack
Real-time features define modern apps — live dashboards, chat, notifications. Three approaches exist, each with different tradeoffs. Here's when to use each.
Long Polling
Client sends request, server holds it open until data arrives:
// Server
app.get('/poll', async (req, res) => {
const timeout = setTimeout(() => res.json({ data: null }), 30000);
const unsubscribe = eventEmitter.once('update', (data) => {
clearTimeout(timeout);
res.json({ data });
});
});
// Client
async function longPoll() {
while (true) {
const { data } = await fetch('/poll').then(r => r.json());
if (data) handleUpdate(data);
}
}
Use when: Simplest implementation matters, infrequent updates, no WebSocket support.
Avoid when: High-frequency updates — each request creates overhead.
Server-Sent Events (SSE)
One-way stream from server to client over a persistent HTTP connection:
// Server
app.get('/events', (req, res) => {
res.setHeader('Content-Type', 'text/event-stream');
res.setHeader('Cache-Control', 'no-cache');
res.setHeader('Connection', 'keep-alive');
const sendEvent = (data: object) => {
res.write(`data: ${JSON.stringify(data)}\n\n`);
};
const interval = setInterval(() => {
sendEvent({ timestamp: Date.now(), value: Math.random() });
}, 1000);
req.on('close', () => clearInterval(interval));
});
// Client
const source = new EventSource('/events');
source.onmessage = (event) => {
const data = JSON.parse(event.data);
updateDashboard(data);
};
Use when: Server pushes data only (dashboards, notifications, progress bars), need automatic reconnection.
Avoid when: You need client-to-server messages — SSE is one-directional.
WebSockets
Full-duplex channel — both sides can send at any time:
import { WebSocketServer } from 'ws';
const wss = new WebSocketServer({ port: 8080 });
wss.on('connection', (ws) => {
ws.on('message', (message) => {
const data = JSON.parse(message.toString());
// Broadcast to all clients
wss.clients.forEach(client => {
if (client.readyState === WebSocket.OPEN) {
client.send(JSON.stringify({ type: 'broadcast', data }));
}
});
});
});
// Client
const ws = new WebSocket('ws://localhost:8080');
ws.onopen = () => ws.send(JSON.stringify({ type: 'join', room: 'general' }));
ws.onmessage = (event) => handleMessage(JSON.parse(event.data));
Use when: Chat, collaborative editing, gaming, anything bidirectional.
Avoid when: You only need server-to-client push — SSE is simpler.
Decision Matrix
| Scenario | Best Choice |
|---|---|
| Analytics dashboard | SSE |
| Chat application | WebSocket |
| Progress notifications | SSE |
| Multiplayer game | WebSocket |
| Simple notifications | Long polling |
| Collaborative editor | WebSocket |
Scaling WebSockets
WebSockets require sticky sessions or a pub/sub layer:
import { createClient } from 'redis';
const redis = createClient();
// When message received on WS, publish to Redis
ws.on('message', async (msg) => {
await redis.publish('chat', msg.toString());
});
// Subscribe to Redis, broadcast to local WS clients
const sub = redis.duplicate();
await sub.subscribe('chat', (message) => {
wss.clients.forEach(client => {
if (client.readyState === WebSocket.OPEN) client.send(message);
});
});
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