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Documenting a Narrative Horror Game: Lessons from Building a Fan Wiki

I recently built a fan guide for The Skin Stapler, an indie
narrative horror game from Tainted Pact Games (creators of
Suffer the Night). It launched on Steam in August 2026.
Documenting a story-first horror game taught me a few things.

Story Games Need Different Documentation

The Skin Stapler isn't a mechanics-heavy game — it's a
one-sitting narrative experience about a detective hunting a
serial killer in a decaying 1980s city. The "guide" players
actually want isn't walkthroughs, it's context: character
backgrounds, timeline clarity, and thematic analysis.

What I Track

  • Character perspectives (you play multiple people, including the detective and civilians in their final moments)
  • Audio tape content (the killer's distorted messages)
  • Location details across Carrion City
  • Thematic notes on the grindhouse/VHS influences

Tools I Used

Static site generator + markdown + JSON. No database, no
backend — pages load instantly, which matters when players
reference guides mid-game.

Check it out: https://theskinstapler.com/

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