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Yannick W
Yannick W

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I built AppLaunchFlow to turn raw app screenshots into store-ready launch assets

Launching a mobile app is weirdly fragmented.

You build the actual product in one place, then suddenly you need:

  • App Store screenshots
  • Play Store screenshots
  • ASO copy
  • promo videos
  • localized screenshots
  • app icons
  • social launch graphics
  • keyword tracking
  • maybe store publishing too

And somehow all of that usually means jumping between Figma, Canva, spreadsheets, video tools, translation tools, App Store Connect, Play Console, and a folder full of exports named final-final-v3.png.

I built AppLaunchFlow because I wanted one workspace for the launch assets around an app.

The idea is simple: upload your raw app screenshots once, then reuse them across everything else.

AppLaunchFlow can help generate and edit:

  • App Store and Play Store screenshot sets
  • ASO copy and metadata
  • App preview / promo videos
  • social graphics and OG images
  • 3D mockups
  • app icons
  • localized screenshots and copy
  • keyword tracking after launch

The screenshot editor is the core of it. AI can draft layouts and copy, but you still get a visual editor to adjust text, spacing, colors, device frames, order, and export sizes. I wanted it to feel fast, but not like a black box.

There is also a promo video workflow that turns screenshots into a storyboard, an icon composer with layered editing, and a keyword monitor so you can see whether your ASO changes are actually moving rankings.

The landing page says: Store-ready assets in minutes.

That is the whole goal. Not to replace building the app, but to remove the repetitive launch work around it.

You can try it here:

https://www.applaunchflow.com

I’d love feedback from other mobile devs: what is still the most annoying part of preparing an app store launch?

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