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Xiao Ling
Xiao Ling

Posted on • Edited on • Originally published at dynamsoft.com

How to Build a macOS Barcode Scanner App Using SwiftUI and C++ Barcode SDK from Scratch

Developing a barcode scanner app for macOS comes with unique challenges, particularly due to the limited availability of barcode SDKs specifically designed for the platform. Fortunately, the Dynamsoft Capture Vision SDK provides a powerful and reliable solution, enabling developers to easily build barcode, MRZ, and document scanners using Python (powered by C++ under the hood). In this tutorial, we’ll leverage the C++ shared libraries wrapped in the Python SDK to build a macOS barcode scanner app step by step, transitioning from C++ to Objective-C and finally to Swift.

macOS 1D/2D Barcode Scanner Demo Video

Prerequisites

  • Obtain a license key for the Dynamsoft Capture Vision SDK.
  • Download the .tar.tz package of the Dynamsoft Capture Vision SDK from pypi. This package contains header files, shared libraries and parameter templates for Windows, Linux, and macOS. Extract the *.h, *.dylib and *.json files from the package.

Setting Up a macOS Barcode Scanner Project

Since the current target of the project is macOS, with potential future extension to iOS, we’ll select the Multiplatform template when creating the project in Xcode.

multiplatform template

Next, copy the.h and .dylib files to a new folder named dbr and drag the folder into the project.

macOS c++ barcode SDK

Navigate to Build Phases -> Link Binary With Libraries and add the *.dylib files. Ensure that the supported platform is set to macOS only.

link binary with libraries

Click the + button and select New Copy Files Phase. Set the destination to Frameworks and add the *.dylib files. This step bundles the *.dylib files with the app.

bundle dylib files in swiftui project

Finally, open the .entitlements file and add the camera permission for the macOS app.

macos camera permission

Bridging C++ Barcode Detection API to Objective-C

To invoke C++ functions in Swift, we need to create an Objective-C++ wrapper.

  1. Create an Objective-C bridging header file named DCV-Bridging-Header.h and add the following code:

    #ifndef DCV_Bridging_Header_h
    #define DCV_Bridging_Header_h
    
    #ifdef __cplusplus
    #include "DynamsoftCaptureVisionRouter.h"
    #include "DynamsoftUtility.h"
    #include "template.h"
    
    using namespace dynamsoft::license;
    using namespace dynamsoft::cvr;
    using namespace dynamsoft::dbr;
    using namespace dynamsoft::utility;
    using namespace dynamsoft::basic_structures;
    
    #endif 
    
    #import <Foundation/Foundation.h>
    
    @interface CaptureVisionWrapper : NSObject
    + (int)initializeLicense:(NSString *)licenseKey;
    
    - (NSArray *)captureImageWithData:(NSData *)imageData
                                     width:(int)width
                                    height:(int)height
                                    stride:(int)stride
                               pixelFormat:(OSType)pixelFormat;
    
    @end
    
    #endif 
    
    

    Explanation

    • The code inside the #ifdef __cplusplus block includes headers (DynamsoftCaptureVisionRouter.h, DynamsoftUtility.h, and template.h) and uses C++ features like namespaces. These features are not compatible with plain C or Objective-C. Objective-C does not support C++ syntax directly. To allow this bridging header to be included in both Objective-C and C++ files, the C++-specific parts are guarded by #ifdef __cplusplus.
    • The template.h file contains a string of JSON settings for barcode detection. You can find the settings in the Dynamsoft Capture Vision bundle package.
  2. In Build Settings, set the Objective-C Bridging Header to the created header file.

    Objective-C bridging header

  3. Create a dcv.mm file, which allows calling C++ functions, using C++ libraries, and interacting with C++ objects within Objective-C methods.

    • Import the bridging header file:

      #import <CoreVideo/CoreVideo.h>
      #import <Foundation/Foundation.h>
      
      #import "DCV-Bridging-Header.h"
      
    • Initialize the license key:

      @implementation CaptureVisionWrapper {
        CCaptureVisionRouter *cvr;
      }
      
      + (int)initializeLicense:(NSString *)licenseKey {
        char errorMsgBuffer[512];
      
        const char *licenseCString = [licenseKey UTF8String];
      
        int ret = CLicenseManager::InitLicense(licenseCString, errorMsgBuffer,
                                               sizeof(errorMsgBuffer));
      
        if (ret != 0) {
          NSString *errorMessage = [NSString stringWithUTF8String:errorMsgBuffer];
          NSLog(@"License initialization failed: %@", errorMessage);
        } else {
          NSLog(@"License initialized successfully");
        }
      
        return ret;
      }
      
    • Manage the lifecycle of the CCaptureVisionRouter object:

      - (instancetype)init {
        self = [super init];
        if (self) {
          cvr = new CCaptureVisionRouter(); 
        }
      
        char errorMsgBuffer[512];
        int ret = cvr->InitSettings(jsonString.c_str(), errorMsgBuffer,
                                    sizeof(errorMsgBuffer));
      
        if (ret != 0) {
          NSString *errorMessage = [NSString stringWithUTF8String:errorMsgBuffer];
          NSLog(@"Init setting failed: %@", errorMessage);
        }
        return self;
      }
      
      - (void)dealloc {
        if (cvr) {
          delete cvr;
          cvr = nullptr;
        }
      }
      
    • Convert the frame image format from OSType to ImagePixelFormat:

      - (ImagePixelFormat)mapPixelFormat:(OSType)pixelFormat {
        switch (pixelFormat) {
        case kCVPixelFormatType_32ARGB:
          return IPF_ARGB_8888;
        case kCVPixelFormatType_32BGRA:
          return IPF_ABGR_8888;
        default:
          return IPF_NV21;
        }
      }
      
    • Decode barcodes from an image and return an array of barcode results:

      - (NSArray *)captureImageWithData:(NSData *)imageData
                          width:(int)width
                         height:(int)height
                         stride:(int)stride
                    pixelFormat:(OSType)pixelFormat {
        ImagePixelFormat sdkPixelFormat = [self mapPixelFormat:pixelFormat];
      
        CImageData *imageStruct =
            new CImageData(stride * height, (unsigned char *)[imageData bytes], width,
                           height, stride, sdkPixelFormat);
      
        CCapturedResult *result = cvr->Capture(imageStruct, "");
      
        if (result->GetErrorCode() != 0) {
          NSLog(@"Error code: %d", result->GetErrorCode());
        }
        CDecodedBarcodesResult *barcodeResult = result->GetDecodedBarcodesResult();
        if (barcodeResult == nullptr || barcodeResult->GetItemsCount() == 0) {
          NSLog(@"No barcode found");
          delete imageStruct;
          return nil;
        }
      
        int barcodeResultItemCount = barcodeResult->GetItemsCount();
        NSLog(@"Total barcode(s) found: %d", barcodeResultItemCount);
        NSMutableArray *barcodeArray = [NSMutableArray array];
      
        for (int j = 0; j < barcodeResultItemCount; j++) {
          const CBarcodeResultItem *barcodeResultItem = barcodeResult->GetItem(j);
          const char *format = barcodeResultItem->GetFormatString();
          const char *text = barcodeResultItem->GetText();
          CPoint *points = barcodeResultItem->GetLocation().points;
          NSLog(@"Result %d", j + 1);
          NSLog(@"Barcode Format: %s", barcodeResultItem->GetFormatString());
          NSLog(@"Barcode Text: %s", barcodeResultItem->GetText());
      
          NSDictionary *barcodeData = @{
            @"format" : [NSString stringWithUTF8String:format],
            @"text" : [NSString stringWithUTF8String:text],
            @"points" : @[
              @{@"x" : @(points[0][0]), @"y" : @(points[0][1])},
              @{@"x" : @(points[1][0]), @"y" : @(points[1][1])},
              @{@"x" : @(points[2][0]), @"y" : @(points[2][1])},
              @{@"x" : @(points[3][0]), @"y" : @(points[3][1])}
            ]
          };
      
          [barcodeArray addObject:barcodeData];
        }
      
        if (barcodeResult)
          barcodeResult->Release();
      
        result->Release();
      
        delete imageStruct;
        return [barcodeArray copy];
      }
      

Creating a Camera View Controller in Swift

Create a CameraViewController.swift file and add the following code to set up a camera view:

import AVFoundation
import Accelerate
import SwiftUI
import Cocoa

typealias ViewController = NSViewController
typealias ImageType = NSImage

class CameraViewController: ViewController,
    AVCaptureVideoDataOutputSampleBufferDelegate
{
    var captureSession: AVCaptureSession!
    var previewLayer: AVCaptureVideoPreviewLayer!
    let cv = CaptureVisionWrapper()

    override func viewDidLoad() {
        super.viewDidLoad()
        setupCamera()
    }

    func setupCamera() {
        captureSession = AVCaptureSession()

        guard let camera = AVCaptureDevice.default(for: .video) else {
            print("Unable to access the camera!")
            return
        }

        do {
            let input = try AVCaptureDeviceInput(device: camera)
            let videoOutput = AVCaptureVideoDataOutput()
            videoOutput.videoSettings = [
                kCVPixelBufferPixelFormatTypeKey as String: kCVPixelFormatType_32ARGB
            ]
            videoOutput.setSampleBufferDelegate(self, queue: DispatchQueue(label: "videoQueue"))

            if captureSession.canAddInput(input) && captureSession.canAddOutput(photoOutput) {
                captureSession.addInput(input)
                captureSession.addOutput(videoOutput)

                previewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
                previewLayer.videoGravity = .resizeAspectFill
                previewLayer.frame = view.bounds  

                view.layer = CALayer()
                view.wantsLayer = true
                view.layer?.insertSublayer(previewLayer, at: 0)

                DispatchQueue.global(qos: .userInitiated).async {
                    self.captureSession.startRunning()
                }
            }
        } catch {
            print("Error Unable to initialize camera: \(error.localizedDescription)")
        }
    }

    func captureOutput(
        _ output: AVCaptureOutput,
        didOutput sampleBuffer: CMSampleBuffer,
        from connection: AVCaptureConnection
    ) {
        guard let pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer) else {
            return
        }

        processCameraFrame(pixelBuffer)
    }

    func processCameraFrame(_ pixelBuffer: CVPixelBuffer) {
        ...
    }

    override func viewDidLayout() {
        super.viewDidLayout()
        if previewLayer != nil {
            previewLayer.frame = view.bounds
        }
    }
}

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Explanation

  • The CameraViewController class subclasses NSViewController and conforms to the AVCaptureVideoDataOutputSampleBufferDelegate protocol.
  • The setupCamera method initializes the camera and sets up video output for capturing frames.
  • The captureOutput method processes video frames for further image handling.

Creating a SwiftUI Camera View

Create a CameraView.swift file to integrate the CameraViewController into a SwiftUI view hierarchy:

import AVFoundation
import SwiftUI

struct CameraView: NSViewControllerRepresentable {

    func makeCoordinator() -> Coordinator {
        Coordinator(self)
    }

    func makeNSViewController(context: Context) -> CameraViewController {
        let cameraViewController = CameraViewController()
        context.coordinator.cameraViewController = cameraViewController
        return cameraViewController
    }

    func updateNSViewController(_ nsViewController: CameraViewController, context: Context) {
    }

    class Coordinator: NSObject {
        var parent: CameraView
        var cameraViewController: CameraViewController?

        init(_ parent: CameraView) {
            self.parent = parent
        }
    }
}
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Explanation

  • makeCoordinator creates a Coordinator instance to facilitate communication between CameraView and CameraViewController.
  • makeNSViewController initializes the CameraViewController to be embedded in the SwiftUI view.
  • updateNSViewController allows dynamic updates to CameraViewController when the CameraView state changes.

Detecting Barcodes in Swift

Swift and Objective-C can interoperate seamlessly. In the processCameraFrame function,
we call the Objective-C++ wrapper to process the captured frames.

func processCameraFrame(_ pixelBuffer: CVPixelBuffer) {
    CVPixelBufferLockBaseAddress(pixelBuffer, .readOnly)

    let baseAddress = CVPixelBufferGetBaseAddress(pixelBuffer)
    let width = CVPixelBufferGetWidth(pixelBuffer)
    let height = CVPixelBufferGetHeight(pixelBuffer)
    let bytesPerRow = CVPixelBufferGetBytesPerRow(pixelBuffer)
    let pixelFormat = CVPixelBufferGetPixelFormatType(pixelBuffer)

    if let baseAddress = baseAddress {
        let buffer = Data(bytes: baseAddress, count: bytesPerRow * height)
        let barcodeArray =
            cv.captureImage(
                with: buffer, width: Int32(width), height: Int32(Int(height)),
                stride: Int32(Int(bytesPerRow)), pixelFormat: pixelFormat)
            as? [[String: Any]] ?? []

        ...
    }

    CVPixelBufferUnlockBaseAddress(pixelBuffer, .readOnly)
}
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Drawing Barcode Results with an Overlay View

To display barcode detection results in real-time, we overlay the bounding boxes on the camera preview.

  1. Create a BarcodeOverlayView.swift file and add the following code:

    import SwiftUI
    import Cocoa
    typealias OverlayView = NSView
    typealias OverlayColor = NSColor
    
    class BarcodeOverlayView: OverlayView {
        var barcodeData: [[String: Any]] = []  
        var cameraPreviewSize: CGSize = .zero
    
        override func draw(_ rect: CGRect) {
            guard cameraPreviewSize != .zero else { return }
            guard let context = NSGraphicsContext.current?.cgContext else { return }
    
            let overlaySize = bounds.size
    
            for barcode in barcodeData {
                guard let points = barcode["points"] as? [[String: NSNumber]],
                    let format = barcode["format"] as? String,
                    let text = barcode["text"] as? String
                else { continue }
    
                let convertedPoints = points.map { point -> CGPoint in
                    let x = CGFloat(point["x"]!.doubleValue)
                    let y = CGFloat(point["y"]!.doubleValue)
                    return convertToOverlayCoordinates(
                        cameraPoint: CGPoint(x: x, y: y), overlaySize: overlaySize)
                }
    
                context.setStrokeColor(OverlayColor.red.cgColor)
                context.setLineWidth(2.0)
    
                if let firstPoint = convertedPoints.first {
                    context.beginPath()
                    context.move(to: firstPoint)
                    for point in convertedPoints.dropFirst() {
                        context.addLine(to: point)
                    }
                    context.closePath()
                    context.strokePath()
                }
    
                let labelRect = CGRect(
                    x: convertedPoints[0].x,
                    y: convertedPoints[0].y - 20,
                    width: 200,
                    height: 20
                )
                let paragraphStyle = NSMutableParagraphStyle()
                paragraphStyle.alignment = .left
    
                let attributes: [NSAttributedString.Key: Any] = [
                        .font: NSFont.systemFont(ofSize: 14),
                        .foregroundColor: OverlayColor.yellow,
                        .paragraphStyle: paragraphStyle,
                    ]
    
                let attributedText = NSAttributedString(
                    string: "\(format): \(text)", attributes: attributes)
                attributedText.draw(in: labelRect)
            }
        }
    
        private func convertToOverlayCoordinates(cameraPoint: CGPoint, overlaySize: CGSize)
        -> CGPoint
       {
        let cameraSize = cameraPreviewSize
    
        let scaleX = overlaySize.width / cameraSize.width
        let scaleY = overlaySize.height / cameraSize.height
    
        if scaleX < scaleY {
            let deltaX = CGFloat((cameraSize.width * scaleY - overlaySize.width) / 2)
            return CGPoint(x: cameraPoint.x * scaleY - deltaX, y: cameraPoint.y * scaleY)
        } else {
            let deltaY = CGFloat((cameraSize.height * scaleX - overlaySize.height) / 2)
            return CGPoint(x: cameraPoint.x * scaleX, y: cameraPoint.y * scaleX - deltaY)
        }
       }
    }
    
    

    Explanation

    • The draw method draws the barcode bounding boxes and text labels on the overlay view.
    • The convertToOverlayCoordinates converts camera space coordinates to overlay space coordinates.
  2. In the CameraViewController class, add the following code to create an overlay view:

    var overlayView: BarcodeOverlayView!
    
    override func viewDidLoad() {
        super.viewDidLoad()
    
        overlayView = BarcodeOverlayView()
        overlayView.wantsLayer = true  
        overlayView.layer?.backgroundColor = NSColor.clear.cgColor
        overlayView.frame = view.bounds
        view.addSubview(overlayView, positioned: .above, relativeTo: nil)
    
        setupCamera()
    }
    
    override func viewDidLayout() {
        super.viewDidLayout()
        if previewLayer != nil {
            previewLayer.frame = view.bounds
        }
    
        if overlayView != nil {
            overlayView.frame = view.bounds
        }
    }
    
    func processCameraFrame(_ pixelBuffer: CVPixelBuffer) {
        let previewWidth = CVPixelBufferGetWidth(pixelBuffer)
        let previewHeight = CVPixelBufferGetHeight(pixelBuffer)
    
        DispatchQueue.main.async { [weak self] in
            guard let self = self else { return }
            self.overlayView.cameraPreviewSize = CGSize(width: previewWidth, height: previewHeight)
        }
    
        let flippedPixelBuffer = flipVertically(pixelBuffer: pixelBuffer) ?? pixelBuffer
        CVPixelBufferLockBaseAddress(flippedPixelBuffer, .readOnly)
    
        let baseAddress = CVPixelBufferGetBaseAddress(flippedPixelBuffer)
        let width = CVPixelBufferGetWidth(flippedPixelBuffer)
        let height = CVPixelBufferGetHeight(flippedPixelBuffer)
        let bytesPerRow = CVPixelBufferGetBytesPerRow(flippedPixelBuffer)
        let pixelFormat = CVPixelBufferGetPixelFormatType(flippedPixelBuffer)
    
        if let baseAddress = baseAddress {
            let buffer = Data(bytes: baseAddress, count: bytesPerRow * height)
            let barcodeArray =
                cv.captureImage(
                    with: buffer, width: Int32(width), height: Int32(Int(height)),
                    stride: Int32(Int(bytesPerRow)), pixelFormat: pixelFormat)
                as? [[String: Any]] ?? []
    
            DispatchQueue.main.async { [weak self] in
                guard let self = self else { return }
                self.overlayView.barcodeData = barcodeArray
                self.overlayView.setNeedsDisplay(self.overlayView.bounds)  
            }
        }
    
        CVPixelBufferUnlockBaseAddress(flippedPixelBuffer, .readOnly)
    }
    
    func flipVertically(pixelBuffer: CVPixelBuffer) -> CVPixelBuffer? {
        CVPixelBufferLockBaseAddress(pixelBuffer, .readOnly)
    
        guard let srcBaseAddress = CVPixelBufferGetBaseAddress(pixelBuffer) else {
            CVPixelBufferUnlockBaseAddress(pixelBuffer, .readOnly)
            return nil
        }
    
        let width = CVPixelBufferGetWidth(pixelBuffer)
        let height = CVPixelBufferGetHeight(pixelBuffer)
        let bytesPerRow = CVPixelBufferGetBytesPerRow(pixelBuffer)
    
        var srcBuffer = vImage_Buffer(
            data: srcBaseAddress,
            height: vImagePixelCount(height),
            width: vImagePixelCount(width),
            rowBytes: bytesPerRow
        )
    
        guard let dstData = malloc(bytesPerRow * height) else {
            CVPixelBufferUnlockBaseAddress(pixelBuffer, .readOnly)
            return nil
        }
    
        var dstBuffer = vImage_Buffer(
            data: dstData,
            height: vImagePixelCount(height),
            width: vImagePixelCount(width),
            rowBytes: bytesPerRow
        )
    
        vImageVerticalReflect_ARGB8888(&srcBuffer, &dstBuffer, 0)
    
        CVPixelBufferUnlockBaseAddress(pixelBuffer, .readOnly)
    
        var flippedPixelBuffer: CVPixelBuffer?
        CVPixelBufferCreate(
            nil,
            width,
            height,
            CVPixelBufferGetPixelFormatType(pixelBuffer),
            nil,
            &flippedPixelBuffer
        )
    
        if let flippedPixelBuffer = flippedPixelBuffer {
            CVPixelBufferLockBaseAddress(flippedPixelBuffer, .readOnly)
            memcpy(
                CVPixelBufferGetBaseAddress(flippedPixelBuffer), dstBuffer.data,
                bytesPerRow * height)
            CVPixelBufferUnlockBaseAddress(flippedPixelBuffer, .readOnly)
        }
    
        free(dstData)
        return flippedPixelBuffer
    }
    

    Explanation

    • The flipVertically function flips the camera frame vertically before passing it to the C++ barcode detection function, ensuring that the barcode detection results are displayed accurately.

Running the macOS Barcode Scanner App

Run the macOS barcode scanner app in Xcode to see the results:

macos barcode scanner in SwiftUI

Source Code

https://github.com/yushulx/ios-swiftui-barcode-mrz-document-scanner/tree/main/examples/capture_vision

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