Hey DEV community! ๐
I'm currently on a crazy journey to build 150 web-based micro-games for my platform, 7x.games. Iโve just officially wrapped up Phase 6: Deep Puzzles, Hyper-Casual & Kids Math, taking the total completed games up another level!
Building this batch was particularly fun because it stretched across wildly different mechanicsโfrom addictive idle loops to pure educational math logic.
Hereโs what just went live: ๐ช Hyper-Casual & Idle: Cookie Clicker clone, Suika (Watermelon) Game clone, Idle Miner Clicker ๐ง Deep Puzzles: 2048 Multiplayer Variant, Memory Card Pro ๐งฎ Educational Math for Kids: Times Tables, Fractions, Math Bingo, Number Bonds, Money Math, and Roman Numerals!
A few takeaways from this phase:
Idle Mechanics: Getting the math right on idle incrementals (like Cookie Clicker & Idle Miner) so they remain engaging without breaking the game state is a balancing act!
Multiplayer State: Moving 2048 to a multiplayer variant was a fantastic technical challenge in handling real-time state synchronization.
Educational UI/UX: Designing for kids means bigger buttons, instant gratification (sound effects!), and clear, distraction-free UIs.
I'd love for you to try them out and try to break them! What phase/genres should I tackle next as I push toward that 150 mark?
Let me know what you think below! ๐
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