Finished another game since the last update!
What I did
- added player collision with window bounds so it can't go out of the screen
- added a background to the game, a change of pace compared to other ones which had a black BG
- added a score system with a randomizer for enemy shape, size, and color
- optimized and edited the code for better bullet and player spawning
- added an hp bar which changes with the hits you take
- made a game over screen when hp and hp bar reach zero
Problems I had
- one problem was with the randomizer where it gave me warnings and such, solved it by figuring out if it is zero or not before doing anything else with it
- had an error for indexing issues in vectors, can't remember what it said exactly, but I just needed to remove the part where I tried deleting the enemy twice or more in one loop, oops
And with that, another small game comes to a close
I really enjoyed making this one, I especially enjoy playing it XD
There's nothing else to say tbh so as always, take care of yourselves and I'll see you all again next week!
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