Hello to everyone!
Sorry for the late post, I was working on Godot on the past week to have sth to post about this week and I was completely bedridden and sick the week before; that's why I couldn't post anything
What I did
Started using Godot and my god it's way easier than coding in c++ and using sfml
made a whole thing that resembles a game, it has player, enemy, level, and even collectibles such as coins and hearts in it
Problems I faced
The biggest issue by far is to figure out how to make a ray cast to make sure the enemy doesn't walk off the edge of the thing it's supposed to be on, still got no idea how to do this
The second biggest was handling BG and foreground material which then I came to realize I could use different Z Indices to make them render on different levels
That's all I have for this week, see you all in the next one!
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