You write:
std::thread network(serve_clients);
std::thread game(game_loop);
std::thread logger(flush_logs);
Yes, everything still runs in sequence (depending on CPU), but the logic is cleanly separated across threads.
- It’s way simpler than stuffing everything into one giant loop with a million
ifs
. - Even on a single core — this model is easier to read, test, and extend.
- And once you upgrade to 4+ cores — performance improves instantly, without changing the architecture.
- Bonus: each thread handles its own domain. Easier to reason about, debug, and scale independently
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