Timers are everywhere β from GUIs to embedded systems β but not all C++ frameworks handle them the same way.
If youβve ever tried to find a Windows-like Event/Timer (WM_TIMER message) for Linux, you know the struggle: Qt ties timers to the event loop, POCO has limitations, and standard C++ doesnβt offer true per-thread timers out of the box.
Thatβs where Areg Framework comes in.
Areg delivers per-thread timers that are:
- β Accurate (not bound to GUI refresh rates)
- β Thread-aware (fires in the owning thread)
- β Flexible (one-shot, periodic, cyclic)
π Quick Comparison
| Feature | Areg β‘ | Qt QTimer π¨ | POCO Timer βοΈ | 
|---|---|---|---|
| Thread-Aware | β Target thread | β οΈ GUI/event loop needed | β οΈ Callback thread unclear | 
| Single-Shot/Periodic | β Supported | β Supported | β οΈ Manual setup required | 
| Cyclic/Repeated | β Until stopped | β Outside GUI limited | β Not native | 
| Non-Blocking/Queue | β Event queue | β οΈ Event loop only | β οΈ Owner thread unclear | 
| Central Management | β Timer manager | β Independent timers | β οΈ No central scheduler | 
| Portability | β Win/Linux | β οΈ Desktop/GUI only | β οΈ Embedded support limited | 
π Full Areg timer example here: 08_timer β demonstrates 2 threads with 3 timers each.
Build & run:
git clone https://github.com/aregtech/areg-sdk.git
cd areg-sdk
cmake -B build
cmake --build build -j 12
Run the example binary (replace <compiler> and <os>-<hw>-<build-type>-<lib-type> with the real  path):
./product/build/<compiler>/<os>-<hw>-<build-type>-<lib-type>/bin/08_timer
β‘ Example: One-Shot, Periodic & Cyclic in Areg
#include "areg/base/Timer.hpp"
class MyTimer : public DispatcherThread, private IETimerConsumer
{
    void processTimer(Timer &timer) override {
        std::cout << "Timer fired: " << timer.getName() << std::endl;
    }
    void startTimers() {
        mOneShot.startTimer(1000, *this, 1);   // One-shot, fires once
        mPeriodic.startTimer(2000, *this, 5);  // Periodic, fires 5 times
        mCyclic.startTimer(3000, *this);       // Cyclic, runs until stopped
    }
private:
    Timer mOneShot{ "OneShot" };
    Timer mPeriodic{ "Periodic" };
    Timer mCyclic{ "Cyclic" };
};
- 
startTimer(timeoutMs, targetThread, 1)β one-shot
- 
startTimer(timeoutMs, targetThread, N)β periodic (N times)
- 
startTimer(timeoutMs, targetThread)β cyclic (stops withstopTimer())
Simple. Sharp. Reliable.
π― Why care?
- For real-time apps, embedded systems, or distributed services, GUI-based timers (Qt) or non-thread-guaranteed callbacks (POCO) wonβt cut it.
- Areg provides native, thread-level control with minimal code.
β οΈ Note: Windows system timers may have Β± a few ms variation. On Linux, Areg timers are more precise.
π Full working example here: Areg Timer Example.
β Takeaway
If youβve ever wanted Windows-style timers that are cross-platform, accurate, and thread-safe, Areg delivers them out of the box.
 

 
    
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