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Dev Log 20 - The Grind

🧠 Dev Log — September 16, 2025
The Grind Broke Me, So I Rebuilt It

Summary: After failing to keep my log, I finally decided to continue. I’m in a better place now. The grind didn’t win. I did.

Four days of collapse. One day of resurrection. The inventory system finally obeys—but only after four full rewrites, a backup resurrection, and a total re-architecture of slot logic, item injection, and UI flow. Today marks the beginning of a new phase: unified asset injection, weather-reactive story nodes, and a climate grid that breathes.

I brute-forced my way forward with absurd amounts of copy-pasting into AI—not the method most devs use, I’m sure, but it worked. No more errors. No circular loops of doom. No warnings. It just worked. Until the next time it breaks, at least.

✅ Systems Finalized
Inventory System Rebuilt from backup after four failed iterations. Slot interface redesigned twice. Tabs and buttons now prefab-safe, modular, and injection-driven. It finally works. I clicked every slot 50 times just to be sure.

Player Archetypes Re-architected to support birthday logic, gear effects, and weather-driven narrative triggers. Integrated into a unified calendar system with seasonal awareness, age tracking, and special event hooks.

Tooltip Boxes Reworked and redesigned repeatedly. Now clean, responsive, and lore-aware.

Item Asset Injection All item assets now unified under a new injection interface. Items finally go into the correct slots, show the correct sprites, and display the right tooltips. Still needs deepening—but for now, it obeys.

🧱 Infrastructure Overhaul
Script Reformatting ~20 scripts rewritten, some multiple times. Every collapse taught me something. Every rewrite was a ritual.

Injection Interface Created to unify asset loading across all categories. This is the new spine of the system—clean, modular, prefab-safe.

Debug Tools New validators, importers, and loggers built to isolate faults and streamline asset flow.

JSON Expansion Dozens of new entries created for weather zones, story nodes, and item definitions.

🎨 Art & Assets
200+ Sprites Misc food, fish, meat, cooking items. Stylized, lore-rich, gameplay-tagged. Still need to finish the full object set—but daily progress is steady.

Zone Profiles 12 climate zones defined with seasonal modifiers and baseline weather logic. These now drive story outcomes, gear effects, and environmental risk. Weather isn’t just flavor—it’s a mechanic.

🧠 Mental State
Multiple breakdowns. Zero progress for four days. Even steps backward.

Shouted at AI. Didn’t help.

GitHub betrayed me. Local backups saved me. Cloud backup initiated.

System collapse led to ritual purge and rebirth. The grind was broken—but now it obeys.

🔥 Mythic Milestones
Inventory Resurrection Marked by backup reload and final obedience.

Climate Grid Activation Weather now drives story, gear, and environment.

Injection Interface The new backbone of asset logic—clean, modular, and prefab-safe.

Slot Logic Victory Inventory slots actually work in the UI. That was harder than expected. I wouldn’t have made it without AI.

I’m certain I’ve forgotten some major failings and breakthroughs—and that’s on me for not keeping a regular log. When everything started failing, I was so determined to make it work again, I just didn’t have the heart to write it down.

But I’m writing now. Until next time.

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