๐ง ๐ โ๏ธ โ๏ธ โ๏ธ 9-Day Break: The Mythic Pause
A personal reflection and journal log
๐ Icelandic Interlude: The First Real Break
I travelled to the beautiful country of Iceland โ a land of glaciers, volcanoes, and mythic quiet. It felt like stepping into another world. My first real vacation, and it was everything I hoped for:
A slower, more intentional pace of life
Surprisingly delicious food (despite the warnings)
Friendly locals and a calm atmosphere, even with tourists
Expensive, yes โ but worth every krona
After seven days of awe, I returned home and took two days to re-sync with reality. Then I reopened my survival engine project โ and it felt like deciphering someone elseโs code.
๐งญ Reentry Ritual: Reforging Flow
I eased back in slowly, rekindling my dev rituals:
Reviewed commits and journal entries
Revisited ItemTooltipManager.cs and InventoryStateManager.cs
Verified tooltip accuracy and runtime truth
Rebound live item data and refreshed UI bindings
Reconnected with my discard ritual sabotage
๐งจ Sabotage Discovered: False Discard Ritual
โ Issue
Pressing the discard button triggered the use panel instead of purging the item.
Symptoms:
Use panel opened on discard
Item visually disappeared but wasnโt truly deleted
Discarded items reappeared after looting
๐ง Fixes Applied: The True Purge Path
Separated discard logic in ExecuteInventoryAction()
Removed "discard" from use panel logic
Added null guards and slot cleanup
Forged RemoveItem() in InventoryStateManager
Added RemoveItemByID() in PlayerInventoryManager
Called activeSlot.ClearSlot() to purge lingering UI
Verified resurrection trap โ loot panel was rehydrating from ContainedAssets
Purged item from all sources
โ
Outcome: Ritual Sealed
Discard now fully deletes item across all systems
No false panel summons
No ghost sprites
No resurrection on loot
Console logs confirm true purge
๐งช Debug Tags
[Tenchu] ๐๏ธ Discarded item: {itemID}
[Unicorn] ๐งน Removed item '{itemID}' from gear slot
[Worm] ๐งฌ Removed item: {itemID} from live registry
๐งค Equip Ritual Reforged: The Hands Transfer Purge
โ Issue
Equipped items were appearing in both the hands slot and the inventory โ violating runtime truth.
Symptoms:
Item appeared in hands and inventory simultaneously
Unequipping duplicated the item
InventoryStateManager and gear slots retained stale references
๐ง Fixes Applied: The True Equip Path
Purged from InventoryStateManager โ RemoveItem(itemID)
Purged from PlayerInventoryManager โ RemoveItem(itemID)
Cleared from UI slot โ slot.GetItem()?.ItemID == item.ItemID โ slot.ClearSlot()
Injected into hands slot โ GearSlotUI.RefreshSlotWithInventoryItem(item)
Verified equip flow in EquipInventoryItem() โ All purges occur before injection
โ
Outcome: Ritual Sealed
Item now transfers cleanly from inventory to hands
No duplication on unequip
No ghost sprites or registry remnants
Console confirms full purge and equip
๐งช Debug Tags
[EquipManager] ๐งผ Removed '{itemID}' from InventoryStateManager
[EquipManager] ๐งผ Removed '{itemID}' from PlayerInventoryManager
[EquipManager] ๐งน Cleared inventory UI slot for '{itemID}'
[EquipManager] ๐งค InventoryItem equipped to slot 'Hands' โ {itemID}
๐ Relic Logged: The Hands Transfer Purge Ritual
Restores runtime truth by ensuring equipped items are fully purged from inventory systems before injection into hands.
๐ง Dev Mindset: From Fog to Flow
The first few hours felt like wandering through someone else's shrine. My keyboard was unfamiliar, my systems distant. But each debug tag was a breadcrumb. By the time I traced the discard sabotage, I was fully reawakened. The rituals returned. The myth resumed.
๐งช Test Rituals
Equipped item from slot 3 โ verified removal from UI and registry
Unequipped item โ confirmed reappearance in first free slot
Discarded item โ confirmed no resurrection on loot
Attempted equip with no free slot โ verified graceful failure
Rebound tooltip after contamination โ confirmed live data accuracy
๐งฐ Ritual Hooks
ExecuteInventoryAction() โ Entry point for discard and equip logic
RemoveItem() โ Purges item from registry and gear slots
ClearSlot() โ Wipes UI remnants
EquipInventoryItem() โ Seals the hands transfer ritual
RefreshSlotWithInventoryItem() โ Injects item into hands slot
๐ Impact
Enables true equip/unequip cycles
Prevents inventory overflow and ghost duplication
Strengthens tooltip accuracy and runtime clarity
Paves the way for equip swap fallback and slot registry automation
๐งฉ Open Threads
Tooltip overlay cleanup on unequip
Equip swap fallback logic
Slot registry automation
Ghost item detection on scene reload
๐ฎ Reflection & Reconnection
This return wasnโt just technical โ it was emotional. I reconnected with my systems, my rituals, and my mythic mindset. I remembered why I build: to immortalize clarity, to ritualize resilience, and to seal every fix as a legacy relic.
๐งฉ Next Steps: The HUD Binding Ritual
Continue wiring function logic to HUD and inventory buttons
Polish tooltip overlays and contamination indicators
Expand systems: battle logic, equip swap fallback, slot registry automation
Revisit vector purification and overlay controller cleanup
Slowly but surely the progress will continue.
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