Learn how to convert videos or RTSP streams into 3D models, overlay them on Google Maps, and enrich scenes with intelligent object cards. A complete guide to building cutting-edge 3D pipelines with real-world applications.
🚀 Why 3D Reconstruction from Video?
3D reconstruction is no longer just for gaming and simulation. Today, it's being used in:
- Digital twins for construction and smart cities
- AR/VR prototyping
- Security & surveillance
- Autonomous navigation
- Urban planning and geospatial analytics
With the rise of NeRFs (Neural Radiance Fields) and SLAM (Simultaneous Localization and Mapping), real-time 3D from ordinary videos is becoming practical.
But what if we go one step further?
What if we can let users upload a video, generate a real 3D scene, place it over Google Maps, and even interact with detected objects inside the scene?
That’s the goal of this blog.
🧩 The Full Pipeline – Overview
Here’s what we’ll build:
- Input: Video or RTSP stream
- Preprocessing: Frame extraction
- 3D Reconstruction: Point Cloud → Mesh → Rendered Model
- Google Maps Overlay: Scene positioned on real world map
- Object Detection: Label + segment key objects
- Scene Interaction: Clickable cards for each object
- Shareable Scenes: For collaboration or future editing
🎯 Use Case Example
Let’s say you’re a field engineer. You record a walk-through video of a construction site. You upload that video, and within minutes:
- A 3D model of the site appears on Google Maps
- Each detected object (like cranes, pipes, trucks) is clickable
- Clicking shows a profile card with size, label, and editable notes
- You share that scene with your team remotely
🔨 Tools & Technologies
Task | Tool/Library |
---|---|
Frame Extraction | FFmpeg |
3D Reconstruction |
COLMAP , Instant-NGP , Zip-NeRF
|
Object Detection |
YOLOv8 , Segment Anything , Grounding DINO
|
Rendering |
Three.js , WebGL , CesiumJS , Google Maps JS API |
Optimization |
ONNX , TensorRT , WebGPU , TFLite
|
🧱 Step 1: Extract Frames from Video
First, convert your input video into images:
ffmpeg -i input.mp4 -r 5 frames/frame_%03d.jpg
Or from RTSP stream:
ffmpeg -i rtsp://your-stream -r 5 frames/frame_%03d.jpg
🧠 Step 2: Reconstruct the 3D Scene
Option A: COLMAP (Classic, Accurate)
colmap automatic_reconstructor \
--image_path ./frames \
--workspace_path ./output \
--data_type video \
--single_camera 1
Output:
- Sparse + Dense point cloud
- Mesh model (OBJ, PLY)
- Camera poses
Option B: Instant-NGP / Zip-NeRF (Fast, GPU-heavy)
- Load your images
- Train a NeRF model
- Render fast 3D views in real time
🌐 Step 3: Overlay 3D Scene on Google Maps
Use Google Maps JavaScript API + WebGLOverlayView:
const map = new google.maps.Map(document.getElementById("map"), {
center: { lat: 37.7749, lng: -122.4194 },
zoom: 18,
mapId: "YOUR_MAP_ID"
});
Use three.js
or model-viewer
to load 3D models (GLTF/GLB):
const loader = new THREE.GLTFLoader();
loader.load("scene.glb", (gltf) => {
scene.add(gltf.scene);
});
🎯 Step 4: Detect and Label Objects
Run object detection on each frame:
from ultralytics import YOLO
model = YOLO("yolov8n.pt")
results = model("frame.jpg")
Use the detection output to:
- Map objects in 3D
- Attach cards or overlays
- Identify object types (car, person, truck, etc.)
🧾 Step 5: Add Object Cards in 3D Scene
const card = document.createElement("div");
card.classList.add("object-card");
card.innerHTML = `
<strong>Truck</strong><br>
Size: 3.2m<br>
<button>Edit</button>
`;
document.body.appendChild(card);
Use raycasting or HTML overlays to match object positions.
📱 Step 6: Optimize for Speed & On-Device
We want this to work on mobile eventually, so:
- Convert models to ONNX or TensorRT
- Use lighter models (YOLOv8n, MobileNet)
- Explore WebGL2 or WebGPU rendering
- For real-time:
TensorFlow Lite
,MediaPipe
, or even Apple’s ARKit
🌍 Final Experience: Shareable Smart Scenes
Let users:
- Upload videos or streams
- View scenes on maps
- Click on real-world objects to learn more
- Edit object profiles
- Share with a link
💬 Challenges We Faced
- NeRF is powerful, but slow and GPU-hungry
- Geo-aligning 3D scenes to Google Maps is tricky without GPS or SLAM
- Object detection in 3D is harder than in 2D
- Rendering speed vs quality trade-offs
- Making it all work in the browser
🧭 What’s Next?
- STL/OBJ export for 3D printing
- AR/VR support using WebXR
- Speech-to-object labeling
- Smart filters and scene summaries
- Integration with design tools like Blender, SketchUp, etc.
🧠 Helpful Links
Resource | Link |
---|---|
CAT3D Paper | https://cat3d.github.io/ |
COLMAP | https://github.com/colmap/colmap |
Instant-NGP | https://github.com/NVlabs/instant-ngp |
Google Maps WebGL Overlay | Google Maps Docs |
YOLOv8 | https://github.com/ultralytics/ultralytics |
CesiumJS (alternative maps engine) | https://cesium.com/platform/cesiumjs/ |
📝 Final Thoughts
We’re at the edge of what’s possible in real-time 3D reconstruction — and the next big leap isn’t just about better models, it’s about better applications.
If you can take the latest models and apply them in ways that serve real users — like overlaying 3D on maps or making scenes interactive — that’s where true innovation happens.
🙌 Like what you see? Follow for more posts on:
- Applied AI in mapping & 3D
- NeRFs and real-time rendering
- Advanced frontend for geospatial tools
- Edge AI & on-device inference
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