JavaScript is notorious for its inconsistencies in a lot of areas. It's also powerful and popular and has a lot going for it.
But can we poke fun ...
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I love this. It just made me think about something pretty interesting... If you think of this in terms of what it actually could mean for a mathematical function, then the string appendage (regarding integers) could be thought of as its own math operation too - in a very round about way.
Absolutely, and not even in a very roundabout way, you're pretty spot on :)
Question: should we (as JS coders) assume that people know this, and not hesitate to write this sort of code? or should we refrain from this and use explicit type conversion ...
(well the answer is probably that if it is 100% clear that the data type of the first operand is always string and the second operand is always number then this would be okay - if in obscure corner cases it can sometimes suddenly be different then good luck debugging/troubleshooting ...)
😂😂
JS coercion at its best and worst in two lines lmao!
This took an hour of my life:
omg thank you for your service as I really didn’t know about this.
yep, a good check for an actual object is
Kind of insane they did that that.
It's not insane.
null
, likenil
in ruby, a singleton instance of NilClass is technically an object.Technically an array is also an object, which is why there is Array.isArray (which has its own caveats).
But at least ruby is rigorously consistent OO like that.
In JS there are very few object-type calls that work in any way with nulls, so it's neat that they aimed to make this aspect of the language more OO, but they should have followed through better.
typeof(null)
being 'object' is seldom anything but annoying for JS devs.eg.
Basically there are very few times you might write
typeof(thing)==='object'
where you shouldn't do the null check tooAbsolutely true. I was only referring to the use of the word "insane" which just sounds very unknowing/ignorant to me.
FWIW, now that we use TS for most things, this is not problem for us often, except for when something is nullable ánd multiple types (object/number/string/undefined).
My recommendation is to never use
null
and only useundefined
. Replace your "null"s with an "EMPTY/UN_SET" data type.Fair enough. I didn't mean insane in the sense of completely without reason, just in the sense that it was badly thought out.
The thing is that nulls are now baked into JS at a few levels, so in our own code we can avoid them, but they pop up throughout the various JS apis, eg
That's what I mean by the loose "insane" comment. It was a mistake that was bad enough that as JS devs we're now best off to generally avoid the fundamental null value in JS.
I totally agree with you about TS, which corrects many of these issues, and how in JS we're best to use
undefined
whereever possible.Or
Object.prototype.toString.call(thing)
Without a doubt I'll say this: jsfuck.com/
My work firewall thinks this is porn.
Ryan, HR needs to now why you're searching for programmers porn during work hours
Clearly :D
check out the source for a full list of the nonsense they leverage. I feel like "explain each line of this file to yourself" is probably a pretty good JS litmus test.
Wat is a funny talk about odd behaviors. JS starts at 1:22.
A colleague the other day noticed that the
setTimeout
/setInterval
takes a32 bit signed int
as an argument, which is fine except that (as far as I know) JS doesn't natively support integers... but but instead Numbers are specifically8 byte signed doubles
. If you happen to have a interval or timeout every2^31
miliseconds (ish) or more, then the value is interpreted as a negative number and therefore executes instantly and in terms of intervals repeatedly. So timeouts and intervals are limited to just under 25 days.I'm guessing a web app won't need a 25-day timeout or interval.
I tried a very basic test on node and it seems to be waiting on it to execute... any idea why?
not sure... i just ran it in node and experienced the same issue as the browser. The following line should make node print without pausing:
or
where the following will take 596.5 hours (roughly):
I am currently on a Windows machine running v8.9.1, perhaps its solved in later versions?
I think most of the people get confused by the language's type coercion rules and operations related to those, which are quite often not intuitive:
The only thing that surprises me here are the loose equality comparisons between object and array; but it's not as though any sane programmer would be doing this. Otherwise almost all the others look fairly intuitive: coercion is applied to satisfy the operator being applied.
It's perhaps more useful to understand all the values that can be coerced to false; and why sometimes it's a really bad idea to use a shortcut
if(isSomeValueTruthy)
style condition...edit - actually
[] + 1
is weird :DWow, this is a new one for me. The array coercion actually caught me off guard.
Yeah, this is a good one. Most languages try to coerce only one side of an expression at a time, and won't ever coerce collection types to non-collection types.
My favorites...
Most languages do this, but it could be a whole lot worse (fun fact, IEEE 754 actually allows for (2 ^ N) - 1 distinct
NaN
values not counting signedNaN
values, where N is the bit width of the significand field in the binary representation (so for the 8-byte floats JS uses, there are 18014398509481982 possible NaN values including both signed values)).The reason is simple,
NaN
is a numeric representation of a non-numeric value, so by definition it has to be the same type as numbers for the language (or, at minimum, it has to be at least one of the numeric types in the language), but you can't be certain what value it is, so you can't treat twoNaN
values as being identical.Encountered this one yesterday and spent a day on it.
A
File
object cannot be serialized into JSON. There's a StackOverflow question about it.But essentially if you do
The browser will happily return something like:
But doing
will result in:
With no properties. I've noticed that it does this for object spread as well so if you wanted to copy File info, you can't just do:
{ ...someFile }
, you'll need to call and pick out the individual properties manually.This made my day 😂
Imo the implicit type conversion is a little weird, but even ignoring that, I think the point was the difference in behavior between
'11' + 1
, which converts the number to a string, and'11' - 1
, which converts the string to a number. This discrepancy makes implicit type casting feel unpredictable and weird, at noon least to meScoping rules with (or without) var are the weirdest:
you have just blown my tiny mind
Of course, I made a mistake on it (now corrected), but still. If you want to see something batshit insane with scoping and hoisting, you can try and get your head around this:
😭
loved
Wouldn't you say that most of the "strange" behavior is actually associated with people not caring enough to read the actual specs? I mean, the example you listed is perfectly explained in the answers. It's not strange, it behaves as expected if you read the specs.
Same goes for a lot of the comments in this thread, especially those related to data types. If I write a spec for a new language saying that:
No matter how crazy that looks from the outside, if my language's inner logic makes sense, then it's completely valid and not crazy.
I guess what I'm trying to say here is that people need to start seeing JavaScript for the very special boy it is and stop trying to compare it with the rest of the class. It's different, but we love it anyway (at least I know I do :P)
I don't really agree with this at all. Most of my experience is in JavaScript and I've read most of the specs if not all, at one time or another. It doesn't mean these things make "sense". Just because I know WHY it does dumb stuff, doesn't mean it's not dumb. Like, I know why people would try to rob a bank. Doesn't mean it's a perfectly rationale thing to do.
Well, the concept of "dumb" requires a context and to be compared against similar actions with different results. Thus you are taking into account expected behavior from others, even if you don't do it consciously. It's the same with your example: robbing a bank is bad, even if you know why they do it, because, in your context, you follow the law but then again, your context isn't the same as that of the robbers.
That is all I'm trying to say, the context here is everything. If we say JS's behavior is "dumb" because in other languages
typeof NaN
(or its equivalent) should never be "number", then we're taking things out of context. The ECMAScript standard states that Numbers should be IEEE-754 floating point data. This includes Infinity, -Infinity, and also NaN.I don't mean to start a flame war here, so I hope I'm not offending anyone, all I'm just saying is that before claiming JS is stupid, dumb or behaving strangly, we should consider what we're comparing it against. That's all.
I started programming in JS. I spent probably 5 or 6 years working only with JS. But even before I started working with C# and C++, I thought the way JS handles things was clearly not the best way of handling them.
I can go further on the banking example. Even if I didn't follow the law, robbing a bank is not a smart move. There's easier targets. Less risky targets. Probably even targets that pay all most as well, with far less chance of being caught. So it's still pretty stupid, even in the context of being a criminal. I don't know a lot of thiefs, but I suspect if you ask a bunch of thiefs if robbing a bank is a good idea, they'd tell you no. Rob some poor guy leaving the atm or something.
JavaScript could definitely handle types better. Among other things. Even in the context of what it's used for. Typescript is maybe a good example of this.
I'm also not being malicious or anything. I Like JS, it's still what most of my side projects are in, even though I could choose to use something else. But it has problems. Some of which are self imposed.
From Deming / System Thinking: youtube.com/watch?v=OqEeIG8aPPk
A system must have an aim. What's the aim ;) Making the right things (good spec relative to that aim) is far more important than doing the things right (respect a spec) and that's all the problem in software industry in general: the problem is more about how to do the right product (so spec) than to do a product that respects a spec but people won't buy ;)
Doing a spec for a programming language often targets the machine first instead of human first, that should be reverse ;)
I mostly agree, however I would add that there were some less-than-ideal design decisions made earlier in the language's life that most people agree should be modified, but must remain so as to not break comparability. Which is a remarkable challenge.
There is one that I can't remember precisely, but JavaScript cannot add 2.637 or something like that the result is wrong. I will have to look this up.
That's the one! Thanks!
Adding floats. It won't give the right answer. It's a common problem in programming languages.
Yeah I had a suspension that was the case. Still it's odd and it doesn't not affect JavaScript so I'm technically correct. 🙃
eheh
This is why: ecma-international.org/ecma-262/5....
max: If no arguments are given, the result is −∞.
min: If no arguments are given, the result is +∞.
Thus
Now, could you say why
I think this was designed for the more common usecase of search algorithms looking for new minimum or maximum values.
You will always be greater than the max of an empty list, and always less than the min of an empty list, without needing to check for the edgecase of an empty list.
I ran into this issue last night. I understood my brain fart of a problem pretty quickly, but sometimes surprising things aren't necessarily new lol.
It does not
So many things!
I made posts about my favorites, among which:
JavaScript: Equality insanity, or where x === 1 && x === 2
Antony Garand ・ Jun 15 '18 ・ 5 min read
JavaScript: Async math is hard
Antony Garand ・ Jun 11 '18 ・ 4 min read
You can also question your knowledge of these weird things on this challenge: alf.nu/ReturnTrue
It makes sense why, but I think it's a pity that
AFAIK it's the only instance where you can have two quite different values that are to all intensive purposes considered identical. They even have effectively identical signs via
Math.sign
.You have to do a hack like
just to tell them apart.
I find these very funny:
The "everything is an object" approach is takes is such a double edged sword. On one hand it's nice to use index access for objects but
typeof []
being object is just silly if you're coming from another language.I had a stubborn bug where an array was refusing to be identified by
Array.isArray
in my code yet if I tried it in the console it would work. Even recreating it by inserting it into a blank array using spread syntax like[...myArray]
still failed the isArray test :/Array.prototype.push("lol");
let broken = [];
console.log(broken[0]);
That it works.
...
Yes, I'm entirely kidding. I'm known as a critic of the language, but I wouldn't consider my expertise to be sufficient to add anything of value here, besides a laugh! Rock on, JS devs.
NaN
is actually a number and it's not JavaScript specific:What is the type of NaN?
Alex K. ・ Aug 22 ・ 3 min read
Ben thanks for this! Over the years I've loved the quirks of JavaScript. It's a totally different way of coding, and I like it as an option. I'll stick to C# if I want true OO.
My favorite two have always been the guard clause (objNullRef && objNullRef.prop) and the default clause (objNullRef || fallBackObj).
Long live JavaScript!
Love these other comments, you guys are great!
This is batshit don't you think?
The weirdest thing for me in JS is the fact that you will only know if something works at runtime because there isn't any compilation.
This brings weird stuff like the undefined state. It is basically telling you that you are using something that doesn't exist. You know it should exist at that point, but because of some mistake somewhere you cannot identify because there is no compilation, you will have to check if that shit is undefined before checking if it is null before checking if it is empty.
Yes, I'm new to JS and I know you can test any variable as if they were Boolean to check for undefined and null, but I think that's not readable enough, so I would rather create a function with another name that checks for that.
Does JS support operator overloading?
I totally get the idea lol. I just find it funny, almost as if it were the following conversation...
"What are you?" => "Sebastian!"
"Are you Sebastian!" => "Nope!"
this is semantic wrong but it's valid....
This makes sense if you assume
isNaN
meansis Not a number
, and notis the nan value
!The ability to persevere 😄
A string and a number to be precise.
I'd say definitely this:
this one left me wondering quite a while why my API was returning null:
I observed a weird thing with js and started an discussion on it
dev.to/nijeesh4all/why-two-small-f...
Thanks to @da-ti for the explanation
this is
Obligatory
This took hours of my life, i want them back!
Will JS engines ever manage to get rid of these weird behaviors? and make it more consistent slowly.
"11" + 1 = 111
"11" - 1 = 10
JavaScript is definitely drunk
I've never programmed in JavaScript in my life, and these oddities make me scared to ever try.
You miss 100% of the shots you never take.
I <3 Javascript, but: destroyallsoftware.com/talks/wat :D
I understand somewhat your take, however these showcases of “unexpected” behaviors can’t be explained away with just being tribalism.