What’s up gamers 👋
I’m Faisal Mujahid, currently pursuing my Master’s in Computer Science at GGSIPU, Delhi. I’m all about game development and interactive storytelling – most of my time goes into tinkering with Unity, scripting in C#, and figuring out what makes games actually fun.
But here’s the thing: I don’t just play games. I dissect them.
I love breaking down mechanics, analyzing design decisions, and exploring how games tell stories that stay with us long after we put the controller down.
So yeah… I started a blog. 🎮
This space is where I’ll share:
✨ Game design breakdowns that actually make sense
✨ Insights from my own dev journey in Unity
✨ Honest opinions on games that deserve more (or less) love
✨ Deep dives into what makes interactive experiences tick
👉 Check it out here: Developer's Codex
And to kick things off… I went big.
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đźš—đź’¨ Blog #1: The Developers Who Almost Killed Need for Speed (And How They Saved It)
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That’s right – my first deep dive is all about one of gaming’s most legendary racing franchises.
Need for Speed has been around forever, but let’s be real – it’s been through some wild ups and downs. From EA Black Box’s golden era (Underground, Most Wanted) to Ghost Games’ identity crisis (Payback, I’m looking at you 👀), to finally making a proper comeback with Heat and Unbound.
In the blog, I explore:
🎮 How EA’s yearly release cycle almost buried the franchise
🎮 Why Ghost Games couldn’t figure out NFS’s true identity
🎮 How Heat stripped away the nonsense and brought back the magic
🎮 What Criterion is doing now to (hopefully) keep NFS alive and kicking
If you’ve ever loved outrunning cops in an M3 GTR, argued about Underground 2 vs. Most Wanted, or just wondered how corporate decisions shape the games we play, this one’s for you.
👉 Check it out here: Developer's Codex
⚡ Thanks for reading my first blog on Dev.to Gamers Forem! If you’re into games, design, or just love dissecting what makes a game great (or terrible), stick around – I’ve got plenty more coming.
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