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You’ve probably heard the “fun fact” that Silent Hill 2’s legendary fog was just a clever trick to hide the PS2’s bad draw distance.
🔗 Read the full breakdown here: Developer's Codex
Yeah… about that. 👀
That’s only half the story, and the real truth is way cooler (and way spookier).
👉 Team Silent didn’t just slap fog on the screen.
👉 Norihito Harakeda literally spent six months programming a dynamic fog system that reacted to light, sound, and even your movement.
👉 Akira Yamaoka tied the audio system into it so the fog didn’t just look alive — it sounded alive.
This wasn’t a “technical accident.” It was constraint-driven genius that turned the PS2’s limits into one of gaming’s most iconic atmospheres.
Now here’s my question to you all:
What’s your favorite example of a game turning hardware limitations into pure magic?
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