What is Node.js?
At its core, Node.js is an open-source runtime environment built for running JavaScript applications on the server side. It provides an event-driven, non-blocking (asynchronous) I/O and cross-platform runtime environment for building highly scalable server-side applications using JavaScript.
This is not going to be an introduction guide to Node.js; to learn more, you can check out the official docs or video tutorials on YouTube.
Modules in Node.js
Node.js comes with several modules — or libraries, as you can also call them — that can be included in your application and reused to help carry out specific tasks, such as the event
, os
, and path
modules, as well as many more.
Some core modules in Node.js include:
Module | Description |
---|---|
http | Makes Node.js act like an HTTP server |
url | Parses and resolves URL strings |
querystring | Handles URL query strings |
path | Handles file paths |
fs | Handles the file system |
os | Provides information about the operating system |
Basic server setup
Requirements:
- Node (the latest stable version)
- npm (comes with Node on installation)
Let’s set up our Node server with the least configuration like below and save the file as index.js
.
// index.js
const http = require('http');
// declare server variables
const hostname = '127.0.0.1';
const port = 8080;
const server = http.createServer((req, res) => {
res.statusCode = 200;
res.setHeader('Content-Type', 'text/plain');
res.end('Hello World\n');
});
server.listen(port, hostname, () => {
console.log(`Server is running at http://${hostname}:${port}/`);
});
Be sure to save the file and run node index.js
. The output should be:
Server is running at http://127.0.0.1:8080
Every request to our server should give Hello World
as the response.
The events
module
The events
module allows us to easily create and handle custom events in Node.js. This module includes the EventEmitter
class, which is used to raise and handle the events.
Almost the whole of the Node.js core API is built around this module, which emits named events that cause function objects (also known as listeners) to be called. At the end of the article, we should have built a very simple module that implements the event module.
Some common properties and methods of the events
module
EventEmitter methods | Description |
---|---|
addListener(event, listener) | Adds a listener to the end of the listeners array for the specified event. No checks are made to see if the listener has already been added. |
on(event, listener) | It can also be called as an alias of emitter.addListener() |
once(event, listener) | Adds a one-time listener for the event. This listener is invoked only the next time the event is fired, after which it is removed. |
emit(event, [arg1], [arg2], […]) | Raise the specified events with the supplied arguments. |
removeListener(event, listener) | Removes a listener from the listener array for the specified event. Caution: changes array indices in the listener array behind the listener. |
removeAllListeners([event]) | Removes all listeners, or those of the specified event. |
The events
object is required like any other module using the require
statement and an instance created on the fly.
// index.js
const http = require('http');
const events = require('events');
// declare server variables
const hostname = '127.0.0.1';
const port = 8080;
//create an object of EventEmitter class from events module
const myEmitter = new events.EventEmitter();
const server = http.createServer((req, res) => {
res.statusCode = 200;
res.setHeader('Content-Type', 'text/plain');
res.end('Hello World\n');
});
server.listen(port, hostname, () => {
console.log(`Server running at http://${hostname}:${port}/`);
});
Let’s play around a little bit by listening to a custom event and at the same time dispatching the event:
//index.js
const http = require('http');
const events = require('events');
// declare server variables
const hostname = '127.0.0.1';
const port = 8080;
//create an object of EventEmitter class from events module
const myEmitter = new events.EventEmitter();
//Subscribe for ping event
myEmitter.on('ping', function (data) {
console.log('First event: ' + data);
});
// Raising ping event
myEmitter.emit('ping', 'My first Node.js event has been triggered.');
const server = http.createServer((req, res) => {
res.statusCode = 200;
res.setHeader('Content-Type', 'text/plain');
res.end('Hello World\n');
});
server.listen(port, hostname, () => {
console.log(`Server running at http://${hostname}:${port}/`);
});
For the changes to reflect, the server must be restarted. Once done, refresh the page in the browser, and you should see a message logged in the console:
First event: My first Node.js event has been triggered.
As seen in the example above, aside from triggering the event, we can also pass along information as a second parameter to the listener.
Handling events only once
As we did above, when a listener is registered using the emitter.on()
method, that listener will be invoked every time the named event is emitted. But for some reason, some events should only be handled once throughout the application lifecycle and can be achieved with the once()
method.
Let’s add this to our code:
//index.js
const http = require('http');
const events = require('events');
// declare server variables
const hostname = '127.0.0.1';
const port = 8080;
//create an object of EventEmitter class from events module
const myEmitter = new events.EventEmitter();
//Subscribe for ping event
myEmitter.on('ping', function (data) {
console.log('First event: ' + data);
});
// Raising ping event
myEmitter.emit('ping', 'My first Node.js event has been triggered.');
let triggered = 0;
myEmitter.once('event', () => {
console.log(++triggered);
});
myEmitter.emit('event');
// Prints: 1
myEmitter.emit('event');
// Ignored
const server = http.createServer((req, res) => {
res.statusCode = 200;
res.setHeader('Content-Type', 'text/plain');
res.end('Hello World\n');
});
server.listen(port, hostname, () => {
console.log(`Server running at http://${hostname}:${port}/`);
});
By using the once()
method instead of on()
, the event cannot happen more than once and would only be triggered on first occurrence. If it’s being fired the second time during the program, it will be ignored.
Error events
Errors during development are inevitable but can be handled properly in Node.js. Apart from the try-catch block, Node can also listen to an error event and carry out several actions whenever an error occurs. If an EventEmitter
does not have at least one listener registered for the error
event, and an error
event is emitted, the error is thrown, a stack trace is printed, and the Node.js process exits.
//index.js
const http = require('http');
const events = require('events');
// declare server variables
const hostname = '127.0.0.1';
const port = 8080;
//create an object of EventEmitter class from events module
const myEmitter = new events.EventEmitter();
//Subscribe for ping event
myEmitter.on('ping', function (data) {
console.log('First subscriber: ' + data);
});
// Raising ping event
myEmitter.emit('ping', 'This is my first Node.js event emitter example.');
let triggered = 0;
myEmitter.once('event', () => {
console.log(++triggered);
});
myEmitter.emit('event');
// Prints: 1
myEmitter.emit('event');
// Ignored
myEmitter.on('error', (err) => {
console.error('whoops! there was an error bro!' + err);
});
myEmitter.emit('error', new Error('whoops!'));
// Prints: whoops! there was an error to the console
const server = http.createServer((req, res) => {
res.statusCode = 200;
res.setHeader('Content-Type', 'text/plain');
res.end('Hello World\n');
});
server.listen(port, hostname, () => {
console.log(`Server running at http://${hostname}:${port}/`);
});
To prevent against crashing the Node.js process, it is recommended that listeners should always be added for the 'error'
events.
Conclusion
We have learned a lot about events and how it plays a big role in the development of Node.js applications. We also learned how to create, dispatch, and manage events. With event-driven programming, code is written to react instead of waiting to be called.
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