HTML5 is new coding language, which is best solution for making beautiful games. And Google chrome is going to shutdown flash games, so HTML5 will be key here. I would love to share a way to create such click game, and its up to your limit how you use it. The Click Speed Test Game is simple game to allow users to click within 10 seconds and check their speed. Using JavaScript and HTML5 we can create more interesting games.
Code needed for Click Speed test Game
We have to keep in mind few things before we start making Click speed test game. The users have to clicks within specific time and these things we need to set up.
- A boxed area for users to Click for testing.
- Real time scoring area to show Clicks within seconds.
- Result Area to show their scores.
- A logo for game website.Β
Sorce code for Click speed test Game
The game contain HTML and Javascrpit coding, so we have created a full coding list here to create Click Speed Test Game.
<html>
<head>
<title>Click Speed Game</title>
<style type="text/css">
#page {
width: 250px;
border: 1px dashed #dc0000;
font-size: 23px;
text-align: center;
margin: 0 auto;
margin-top: 30px;
padding: 23px;
user-select: none;
}
#clickingbox {
width: 70%;
height : 340px;
border: 2px solid #dc0000;
font-size: 20px;
text-align: center;
margin: 0 auto;
margin-top: 45px;
padding: 22px;
position: relative;
}
#textlogo {
width: 220px;
height: 220px;
margin: 0 auto;
margin-top: 50px;
display: block;
user-select: none;
}
#play {
position: absolute;
top: 50%; left: 50%;
transform: translate(-50%,-50%);
border: 0;
line-height: 2.5;
padding: 0 20px;
font-size: 1rem;
text-align: center;
color: #fff;
text-shadow: 1px 1px 1px #000;
border-radius: 10px;
background-color: rgba(220, 0, 0, 1);
background-image: linear-gradient(to top left,
rgba(0, 0, 0, .2),
rgba(0, 0, 0, .2) 30%,
rgba(0, 0, 0, 0));
box-shadow: inset 2px 2px 3px rgba(255, 255, 255, .6),
inset -2px -2px 3px rgba(0, 0, 0, .6);
}
#play:hover {
background-color: rgba(255, 0, 0, 1);
}
#play:active {
box-shadow: inset -2px -2px 3px rgba(255, 255, 255, .6),
inset 2px 2px 3px rgba(0, 0, 0, .6);
}
</style>
</head>
<body>
<img id="textlogo" src="cursor.png" />
<div id="page">
Timer: <span id="timer"></span><br/>
Score: <span id="score"></span><br/>
Clicks/s: <span id="clicks"></span>
</div>
<div id="clickingbox">
<button id="play">Start</button>
</div>
<script type="text/javascript">
var score; // to store the current score
var duration = 10; // 10 seconds
var playTime; // start time
var ended = true; // boolean indicating if game is ended
// we get DOM References for some HTML elements
var timerTxt = document.getElementById("timer");
var scoreTxt = document.getElementById("score");
var clicksTxt = document.getElementById("clicks");
var playBtn = document.getElementById("play");
var clickArea = document.getElementById("clickingbox");
// we define two functions for showing or hiding a HTML element
var show = function(elem) {
elem.style.display = 'inline';
};
var hide = function(elem) {
elem.style.display = 'none';
};
// Method called when the game starts
function playGame() {
hide(playBtn);
score = -1;
ended = false;
// we get start time
startTime = new Date().getTime();
// we create a timer with the setInterval method
var timerId = setInterval(function() {
var total = (new Date().getTime() - startTime) / 1000;
// while total lower than duration, we update timer and the clicks by seconds
if (total < duration) {
timerTxt.textContent = total.toFixed(3);
clicksTxt.textContent = (score / total).toFixed(2);
} else {
// otherwise, game is ended, we clear interval and we set game as ended
ended = true;
clearInterval(timerId);
// we call the end game method
endGame();
}
}, 1);
}
// end game method
function endGame() {
// we write final stats
var clicsBySeconds = (score / duration).toFixed(2);
timerTxt.textContent = duration.toFixed(3);
clicksTxt.textContent = clicsBySeconds;
// we show start button to play an other game
show(playBtn);
// we display result to the user in delayed mode
//to update DOM elements just before the alert
setTimeout(function() {
alert('You made ' + score + ' clicks in ' + duration +
' seconds. It is ' + clicsBySeconds +
' clicks by seconds. Try again!');
}, 10);
}
// we set a click event listener on the start button
playBtn.addEventListener("click", function(e) {
playGame();
});
// we add a click event listener on the click area div to update the score when the user will click
clickArea.addEventListener("click", function(e) {
if (!ended) {
score++;
scoreTxt.textContent = score;
}
});
</script>
</body>
</html>
Kohi click test is also created by similar coding on ClickSpeedtest website .info.
Top comments (1)
As a user of The Click Speed Test Game, I found it to be a simple yet enjoyable game that tested my clicking speed within a short time frame. The use of JavaScript and HTML5 to create this game is impressive, as it allows for a seamless experience without requiring any downloads or installations.
I particularly enjoy playing HTML5 clicking games such as Cookie Clicker, Room Clicker, and others. These games are a great way to pass the time and provide a fun challenge that keeps me engaged. The Click Speed Test Game is no exception, and I appreciate how it can provide a quick distraction or a competitive challenge against friends.