Code Generation describes the process of automatically generating code that one would otherwise write by hand. In this new series we will be exploring the tooling made available for Code Generation for Dart projects.
This has been one of the least covered and understood topics due to the lack of documentation on it. We will conquer this tooling beast and grow your confidence in its usage.
How to get started
Code Generation is available through a package called build. This package exposes a set of interfaces for creating what are known as Builders. A builder
is where you define the business logic to instruct the build process on how to generate code.
Although we encapsulate our logic inside a Builder
class, we need a way to run this builder...and that's where build_runner comes in. It runs the build process based on configuration defined inside a build.yaml
file. In order for it to understand the build.yaml
configuration, the build_config package is used to parse the the instructions defined therein. Therefore the build_runner package uses build_config behind the scenes.
To create the files for the project use the stagehand tool to scaffold a console application:
$ mkdir code_generators && cd code_generators
$ stagehand console-full
Open the pubspec.yaml file and update dependencies
and dev_dependencies
:
dependencies:
build: ^1.1.6 # <-- Add this line
path: ^1.6.0
dev_dependencies:
build_config: ^0.4.1+1 # <-- And this line
build_runner: ^1.6.6 # <-- And this line
pedantic: ^1.7.0
test: ^1.5.0
Update all your dependencies by running pub get
.
Configuring the build.yaml
file
The build.yaml
file contains configuration for targets, builders, and post process builders. The builders
configuration allows you to register the builders you have implemented, as well as the top-level function to invoke in order to run the build process for the builder in question. You would also set the build_extensions
key with the same value as was set in the buildExtensions
member of your Builder
class the configuration relates to. The targets
config allows you to configure your builder to run on a subset of files in your project, as well as specify if they are enabled or not.
Here’s a typical example registering our CopyBuilder
and configuring some targets for it:
targets:
$default:
builders:
code_generators|copyBuilder:
generate_for:
- lib/*
enabled: True
builders:
copyBuilder:
import: 'package:code_generators/code_generators.dart'
builder_factories: ['copyBuilder']
build_extensions:
.txt:
- .copy.txt
build_to: source
auto_apply: dependents
Learn more about configuring the build.yaml file
Continue the full tutorial in the video above.
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Originally published at https://creativebracket.com.
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