I wanted to make sure that even inspecting the app's state right before the shot couldn't reveal the outcome, so the bullet's chamber position stays undetermined-in-practice until the trigger animation completes.
Players choose 1 to 5 rounds for the cylinder ahead of time. Two modes are included, a spinning wheel and a spinning pistol, so groups can switch styles depending on the mood.
One rule I kept strictly: the three screens where the actual shot happens have zero ad placements, since that's exactly where fingers land in the moment.
Play Store: https://play.google.com/store/apps/details?id=com.dksequence.tableroulette
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