DEV Community

dat398
dat398

Posted on

Bake Atlas Composer for Blender: Build one shared texture atlas from selected props

What I learned building Bake Atlas Composer for Blender

The workflow problem

Artists otherwise duplicate objects, coordinate non-overlapping UVs, prepare image nodes, sequence bakes, and rebuild one shared material by hand.

The result

Select a prop set, preview isolated duplicates with a shared atlas layout, then generate one baked PNG and shared material inside Blender.

Verification

I tested the finished build in its actual target application, including the main workflow, output and documented limits.

I built the product; details and the tested package are here: https://dat398.gumroad.com/l/hrhfhh?utm_source=devto&utm_medium=community&utm_campaign=blender_bake_atlas_composer&utm_content=launch

Top comments (0)