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dayu2333-jinyul

Posted on • Originally published at armsofgodgame.com

I Cataloged Every Weapon in Arms of God — Here's What the Game Doesn't Tell You

I Cataloged Every Weapon in Arms of God — Here's What the Game Doesn't Tell You

Arms of God has 47 weapons across 6 classes. The in-game Codex tells you the name and a one-sentence description. No stats, no scaling info, no blessing interaction data. After logging 200+ runs and tracking clear rates, I built a reference site to fill in what the game left out.

The real weapon meta

Dual Blades clear 34% more consistently than any other class in the current patch. Not because of DPS — it's because their dash i-frames are twice as long as the tooltip says. The Scythe hits harder on paper, but its 18-frame wind-up animation gets you killed on floor 7+.

The hidden stat that matters most: attack speed scaling. Thunder blessing says "chain lightning on hit" — but the chain scales with base attack speed, not modified. Fast weapons get full value. Hammers get almost none.

Blessing combos that actually work

Frost + fast weapon = freeze-lock bosses in ~3 seconds. Frost slow stacks per hit, not per damage. Swap to Flame blessing and you get bonus damage from the temperature shock — the game treats it as a separate damage tick.

Most blessing descriptions are incomplete. Some explicitly conflict without telling you. The build planner at armsofgodgame.com flags conflicts and shows which blessings actually stack.

What's on the site

  • Weapon stats — damage, range, attack speed, hidden i-frame data
  • Tier list updated per patch based on community clear-rate data
  • Blessing combo calculator with conflict warnings
  • Floor boss attack patterns and safe windows

Free, no ads, no account. Built it because I kept losing runs to mechanics the game never explained.

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