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Denys Nyzhehorodtsev
Denys Nyzhehorodtsev

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Why working with SVGs is still painful in 2026

Working with SVGs should be simple.

But somehow, it’s still a mess in 2026.

If you’ve ever exported icons from Figma (or any design tool), you probably know what I mean.

Here’s what I usually get:

  • random inline styles
  • hardcoded fill colors
  • inconsistent or missing viewBox
  • unnecessary groups and attributes
  • SVGs that don’t scale properly
  • completely different structure for every icon

And every time, before I can even use them in a React project, I have to clean them manually.

Again. And again. And again.


The “manual cleanup” problem

A typical workflow looks like this:

  1. Open SVG file
  2. Remove inline styles
  3. Replace fills with currentColor
  4. Fix the viewBox
  5. Remove unnecessary nodes
  6. Convert attributes to camelCase (for React)
  7. Wrap everything into a component

It doesn’t take hours… but it’s repetitive, boring, and easy to mess up.

Especially when you have dozens (or hundreds) of icons.
In one of my recent projects, I had to clean ~80 SVGs manually. That’s when it really started to annoy me.
And I kept thinking: why am I still doing this in 2026?


Why existing tools don’t fully solve it

Yes, tools like SVGO help.

But:

  • they don’t prepare SVGs for frameworks like React or React Native
  • they don’t handle multicolor icons well
  • they don’t give you ready-to-use components
  • they still require manual adjustments

So you end up with a “half-clean” SVG that still needs work.


What I actually wanted

At some point I realized I don’t want to think about SVG cleanup at all. I just want this:

  • drop SVGs in
  • get clean, consistent output
  • use it directly in my project

No manual fixes. No repetitive steps.


So I built a small tool for myself

I ended up building a tool that:

  • cleans SVGs automatically
  • converts them into React / React Native components
  • supports multicolor icons
  • keeps gradients
  • removes unnecessary attributes
  • normalizes structure

Basically — it turns messy SVGs into something you can actually use in production.

I’ve been using it in my own workflow, and it saves a lot of time.


Curious how others handle this

I’m genuinely interested:

How do you deal with SVGs in your projects?

  • Do you clean them manually?
  • Use scripts?
  • Or just live with the mess?

If you're curious, the tool is called SVGForce — I built it mainly for my own workflow, but maybe it’s useful for you too.

Would love to hear how others handle this.

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