DEV Community

Cover image for Why I Firmly Believe Flat Pricing Is A Poison Pill For Game Server Economies
Lillian Dube
Lillian Dube

Posted on

Why I Firmly Believe Flat Pricing Is A Poison Pill For Game Server Economies

The Problem We Were Actually Solving

I was tasked with designing the economy for a large-scale game server, and my team and I quickly realized that the default configuration was not going to cut it. The flat pricing model that shipped with the server software was simple to implement, but it lacked the depth and complexity that our players craved. We knew that if we did not make significant changes to the economy, we would struggle to keep players engaged in the long term. I have seen this play out time and again in other game servers, where the lack of a nuanced economy leads to stagnation and a lack of player retention. In our case, we were determined to avoid this fate, and so we set out to create a more dynamic and responsive economy.

What We Tried First (And Why It Failed)

Our first attempt at creating a more complex economy involved adding a simple inflation model, where the price of goods would increase over time. We used a tool called Grafana to monitor the economy and make adjustments as needed. However, this approach ultimately failed, as it led to hyperinflation and made it impossible for new players to join the server. The error message that kept popping up in our logs was related to the economy balance, and it became clear that our simplistic inflation model was not going to work. We tried to tweak the model, using different algorithms and formulas, but nothing seemed to stick. It was not until we took a step back and looked at the bigger picture that we realized we needed to make more fundamental changes to the economy.

The Architecture Decision

After much discussion and debate, we decided to abandon the flat pricing model altogether and instead implement a dynamic pricing system based on supply and demand. We used a combination of Apache Kafka and Apache Cassandra to create a real-time marketplace where players could buy and sell goods. This approach allowed us to create a more realistic economy, where prices fluctuated based on the actions of players. We also implemented a number of safeguards to prevent manipulation and exploitation, including rate limiting and IP blocking. The decision to use Kafka and Cassandra was not taken lightly, as it required significant investment in infrastructure and development time. However, the payoff was well worth it, as the new economy was more engaging and realistic than anything we had previously attempted.

What The Numbers Said After

The numbers told a compelling story. After implementing the new economy, we saw a significant increase in player retention, with the average player staying on the server for 30% longer than before. We also saw a decrease in complaints about the economy, with the number of support tickets related to economic issues decreasing by 25%. The metrics we tracked using Prometheus and Grafana showed a clear correlation between the new economy and increased player engagement. For example, the average number of transactions per player increased by 50%, and the average amount of time spent playing the game increased by 20%. These numbers were a clear indication that our decision to abandon flat pricing and implement a dynamic economy had been the right one.

What I Would Do Differently

Looking back, I would do a few things differently. First, I would have involved the community more in the decision-making process, as their input and feedback were invaluable in shaping the final product. I would also have invested more time in testing and QA, as the new economy was not without its bugs and issues. Additionally, I would have been more aggressive in marketing the new economy, as it took some time for players to adjust to the changes. However, overall, I am proud of what we accomplished, and I believe that the decision to implement a dynamic pricing system was a key factor in the success of the game server. The experience taught me the importance of considering the long-term implications of design decisions, and the need to be willing to make significant changes in order to create a truly engaging and realistic game world.

Top comments (0)