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Difan Chen
Difan Chen

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[Design Pattern in Go] Proxy

What is Proxy pattern

A proxy, in its most general form, is a class functioning as an interface to something else. A proxy is a wrapper or agent object that is being called by the client to access the real serving object behind the scenes.

When using this pattern

  • The access to an object should be controlled
  • Additional functionality should be provided when accessing an object.

Example in Go

package main

import (
    "fmt"
)

type Car interface {
    drive()
}

type Driver struct {
   age int
}

type RealCar struct {
    driver Driver
}

func (c RealCar) drive() {
   fmt.Println("I am driving!")
}

type ProxyCar struct {
    driver Driver
    car RealCar
}

func (c ProxyCar) drive() {
   if c.driver.age < 20 {
      fmt.Println("Too young, cannot drive")
   } else {
      c.car.drive()
   }
}

func main() {
    driver := Driver{1}
    car := ProxyCar{driver, RealCar{}}
    car.drive()

    driver = Driver{40}
        car = ProxyCar{driver, RealCar{}}
    car.drive()
}
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https://play.golang.org/p/SK10EKL_iXF

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