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dive-one-person-compnay

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Building a tiny browser atlas for a hide-and-seek game

I have been turning Meccha Chameleon notes into a small browser atlas: a lightweight reference page for hiding spots, camouflage ideas, and quick map reminders.

The goal is simple: when a player is testing hiding routes or looking for a map reference, the page should load fast, avoid friction, and keep the useful notes close to the screenshot or map context.

What is live now:

  • 50 hiding spot references across 5 map groups
  • short camouflage and map-reading notes
  • bilingual pages for English and Chinese readers
  • a public GitHub list for community contributions

Main atlas: https://mecchachameleon.art/

itch.io devlog: https://mecchachameleon.itch.io/meccha-chameleon-art/devlog/1567057/fan-atlas-update-50-hiding-spots-and-map-references-are-live

GitHub resource list: https://github.com/zlc000190/AwesomeMecchaChameleonHideSpot

A few implementation notes that helped:

  1. Keep every page self-explanatory so users can jump in from search without needing a tutorial.
  2. Use stable, descriptive URLs for map groups and references.
  3. Keep the fan-project disclaimer visible, because the atlas is an unofficial companion and not an official release.
  4. Make external resources easy to audit: Steam, itch.io, IndieDB, and GitHub should all point back to the same canonical atlas.

This is an unofficial fan-made companion project for Meccha Chameleon. It does not redistribute official game assets, art, audio, or source code.

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