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Building a Full Player Onboarding + Gameplay Loop in UE5 (Dev Log #11)

Building a Full Player Onboarding + Gameplay Loop in UE5 (Dev Log #11)

Development continues on the core gameplay and progression systems for Magickness™.

This dev log focuses on testing a full player flow — from account creation through early gameplay progression to level 2.

In this update

  • Full onboarding flow (account creation → email verification → character creation)
  • Early progression test (Level 1 → Level 2)
  • Unlockable ability integrated into gameplay
  • HUD hotbar + ability UI functioning
  • Base enemy AI implementation
  • Character stats and progression system active
  • Morality system integrated into combat loop
  • Inventory system connected to player state

This marks a major shift in development — moving from isolated systems to a cohesive gameplay loop where multiple systems interact in real-time.

The goal is to build a scalable foundation where progression, player choice, and system interaction drive the gameplay experience.

Magickness™ is a discovery-driven MMORPG currently in development using Unreal Engine 5.4.

The project is being developed for an adult (18+) audience to maintain a more mature, focused community environment during development and beyond.

Links

Website:
https://magickness.com/

YouTube:
https://youtu.be/4xq9g4jQtao

Support development:
https://ko-fi.com/domtechgaming

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