After months of building backend systems, combat, crafting, progression, and player interaction, Dev Log #18 reaches a milestone I've been looking forward to since the project began.
Magickness™ finally has its first Magick ability.
Rather than beginning with spellcasting immediately, Magick is introduced through gameplay.
When the player's health falls low enough, Mana awakens and the player unlocks Magick Burst.
This update required connecting multiple gameplay systems:
Gameplay events
Character animation
Visual effects
Ability activation
Mana systems
Ground impact effects
One of the biggest learning experiences during this milestone was integrating Unreal Engine's visual effects workflow and synchronizing those effects with gameplay animations.
While Magick Burst is only the first ability, it establishes the technical foundation for every future Magick technique in the game.
Video:
Website:
Top comments (0)