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Building Unlockable Ability UI + HUD Integration in UE5 (Dev Log #10)

Development continues on the core gameplay and progression systems for Magickness™.

This dev log focuses on integrating the first unlockable combat ability into the gameplay UI, HUD hotbar, and input mapping framework.

In this update

  • Added unlockable ability support to the Ability Menu UI
  • Integrated the first ability icon into the HUD hotbar
  • Continued gameplay input/key mapping workflow
  • Expanded UI-to-gameplay interaction systems
  • Used Claude AI to assist with implementation and iteration

The long-term goal is to build a scalable progression and ability framework centered around discovery and experimentation rather than rigid class restrictions.

This is still part of the foundation phase — connecting isolated systems into a cohesive gameplay structure that can scale long term.

Magickness™ is a discovery-driven MMORPG currently in development using Unreal Engine 5.4.

The project is being developed for an adult (18+) audience to maintain a more mature, focused community environment during development and beyond.

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Website:
https://magickness.com/

YouTube:
https://youtu.be/zeqAcAZpWM0

Ko-fi:
https://ko-fi.com/domtechgaming

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