DEV Community

DomTech Gaming
DomTech Gaming

Posted on

Polishing the Gameplay Experience in Magickness™ (Dev Log #20)

After several feature-heavy development cycles, this sprint focused on refining the gameplay experience.

Recent updates introduced harvesting, crafting, weapons, consumables, clothing, and the first Magick ability. This week was about making those systems work together more smoothly.

Improvements
Fixed the Character Preview display.
Consumables can now be assigned directly to the hotbar.
Magick Burst now applies physics to environmental objects such as sticks and stones.
Magick Burst now deals damage and knockback against NPCs and in PvP.

While none of these changes are individually large, together they make the game feel significantly more responsive.

As the core gameplay loop becomes more complete, development is steadily shifting from implementing new systems toward refining the player experience in preparation for the first public demo.

📺 Dev Log #20:
https://youtu.be/i0L7WKVEhpc

⭐ Wishlist on Steam:
https://store.steampowered.com/app/4824870/Magickness

🌐 https://magickness.com

Top comments (0)