On October 27, 2026 we launched the public LTX 2.5 Video Generation template on one NVIDIA RTX PRO 6000 Blackwell Server Edition (96 GB). We had Claude Opus 5.5 do the launch through the EcoHash GPU MCP server and write the prompts. Then we timed 24 renders across four output sizes and three clip lengths. Every render included a generated soundtrack.
Disclosure: EcoHash operates the platform and the template tested here. This is our own measurement on a standard on-demand instance from the public Console catalogue, not an independent review.
Results at a glance
| Measurement (one RTX PRO 6000, warm server, 24 fps, audio on) | Result |
|---|---|
Launch call → /health ready |
3 min 10 s (instance running at 1 min 33 s; the rest is loading 72.9 GiB of weights) |
| First request after start (2 s, 768×512) | 6.0 s |
| 10 s clip at 1080p (1920×1088) | 90.0 s (9.0× real time) |
| 10 s clip at 720p (1280×704) | 33.6 s (3.4× real time) |
| 10 s clip at 480p (768×512) | 14.8 s (1.5× real time) |
| 10 s 1080p clips per GPU-hour, sequential | 39 |
| Same seed, same request | Byte-identical mp4 on every repeat |
How long does LTX 2.5 take per clip on an RTX PRO 6000?
Mean wall time per clip, two runs each, measured from the client. The figure includes the two-stage diffusion, VAE decode, audio muxing and returning the file.
| Output | Resolution | Clip | Runs | Wall time (mean) | × real time | Clips / GPU-hour |
|---|---|---|---|---|---|---|
| 480p 3:2 | 768×512 | 2 s (49 frames) | 2 | 5.1 s | 2.5× | 700 |
| 480p 3:2 | 768×512 | 5 s (121 frames) | 2 | 8.9 s | 1.8× | 405 |
| 480p 3:2 | 768×512 | 10 s (241 frames) | 2 | 14.8 s | 1.5× | 243 |
| 720p 16:9 | 1280×704 | 2 s (49 frames) | 2 | 8.4 s | 4.1× | 427 |
| 720p 16:9 | 1280×704 | 5 s (121 frames) | 2 | 16.9 s | 3.4× | 213 |
| 720p 16:9 | 1280×704 | 10 s (241 frames) | 2 | 33.6 s | 3.4× | 107 |
| 1080p 16:9 | 1920×1088 | 2 s (49 frames) | 2 | 16.8 s | 8.2× | 214 |
| 1080p 16:9 | 1920×1088 | 5 s (121 frames) | 2 | 40.5 s | 8.0× | 88 |
| 1080p 16:9 | 1920×1088 | 10 s (241 frames) | 2 | 90.0 s | 9.0× | 39 |
| 1080p 9:16 | 1088×1920 | 2 s (49 frames) | 2 | 16.7 s | 8.2× | 215 |
| 1080p 9:16 | 1088×1920 | 5 s (121 frames) | 2 | 41.8 s | 8.3× | 86 |
| 1080p 9:16 | 1088×1920 | 10 s (241 frames) | 2 | 118–194 s* | 11.8× | 30 |
At 1080p, render time grows roughly in proportion to clip length: 16.8 s for 2 s of video, 40.5 s for 5 s and 90.0 s for 10 s. For 2 s and 5 s clips, portrait 1088×1920 matched landscape within 1.3 s. At 10 s, the faster portrait run took 118 s, 28 s slower than landscape.
* The two portrait 10 s runs took 118 s and 194 s. During the slower one, the GPU logged about 75 s at near-zero utilization while our SSH tunnel stopped answering /health. That points to transfer, not generation. The rate columns therefore use the 118 s run.
In the other eleven cells, two runs of the same request differed by at most 1.0 s. In all twelve, the two output files were byte-identical.
How fast does the LTX 2.5 template start?
| Event | Time after launch_template
|
|---|---|
Instance running, SSH ready |
1 min 33 s |
/health returns {"status":"ready"}
|
≤ 3 min 10 s |
| First 2-second test clip returned | + 6.0 s |
You don't download or install anything. The template mounts the LTX 2.5 Diffusers weights read-only from shared storage and starts a FastAPI server on port 8000.
What does a clip cost on a rented RTX PRO 6000?
A GPU instance is billed per hour while it runs, not per clip, so the useful number is clips per GPU-hour. Multiply by the current RTX PRO 6000 hourly rate on the RTX PRO 6000 page to get a cost per clip.
| Output | 10 s clips per GPU-hour (sequential) |
|---|---|
| 480p | 243 |
| 720p | 107 |
| 1080p | 39 |
Two things move the real number:
- Idle time. The instance bills whether or not it is rendering. Our session was billed for 4 h 41 min, but the GPU log shows it was busy (≥ 10% utilization) for only 23 minutes. The rest was idle time while our client was disconnected. Terminate as soon as you are done.
- Retries. We kept 6 of 8 shots on the first take. Budget for at least one extra take per shot you intend to keep.
How do you run LTX 2.5 with Claude and the EcoHash GPU MCP?
- Connect the EcoHash GPU MCP server to Claude (setup guide).
-
Launch. Ask Claude to start the "LTX 2.5 Video Generation" template. It calls
list_templates, thenquote_template, waits for your confirmation, then callslaunch_template. Pass your SSH public key if you want a shell. -
Wait for
get_instanceto reportrunning, then pollGET /healthuntil it returnsready. - Prompt. Have Claude write one prompt per shot in five parts: camera, subject, one action with a visible result, an ending, and the sound.
-
Render. Call
POST /v1/video/generationswithprompt,width,height,num_frames,fpsandseed. The response holds the mp4 with audio as base64. -
Terminate with
terminate_instanceonce your files are saved locally, because the scratch disk is deleted with the instance.
A minimal request:
curl -s http://localhost:8000/v1/video/generations \
-H "Content-Type: application/json" \
-d '{"prompt":"Doorbell camera footage at night on Halloween ... Audio: crinkling candy wrappers, distant crickets. No music, no speech.",
"width":1920,"height":1088,"num_frames":241,"fps":24,"seed":20261027}' \
| python3 -c "import sys,json,base64;open('out.mp4','wb').write(base64.b64decode(json.load(sys.stdin)['data'][0]['b64_mp4']))"
Width and height are rounded to multiples of 32, so 1080 becomes 1088. num_frames is rounded to 8k+1, and 241 frames at 24 fps is about 10 seconds. The server runs the distilled two-stage schedule (8 + 3 sigmas, unguided). It accepts num_inference_steps and guidance_scale but ignores them.
Which prompt structure worked best?
We gave Claude a one-line brief: a Halloween-week variant of the "caught on a doorbell camera" format, with eight 16:9 shots. We asked for each prompt in five parts:
[camera / footage type], [time + place]. [one subject doing one thing].
[one action with a visible result]. [ending: freeze or look into the lens].
Audio: [2–3 concrete sounds]. No music, no speech.
Claude then checked every prompt against four questions before we rendered anything:
- Is something happening in the first second?
- Is there only one action?
- Is there an ending?
- Can you hear the sound?
The camera phrase, such as "doorbell security camera footage" or "handheld phone video", did more for realism than any quality adjective.
What did LTX 2.5 get wrong?
We rendered eight 1080p shots, at 5 s or 8 s each, from Claude's prompts. On the first take we kept six. The misses are worth knowing before you write prompts:
- Objects vanish instead of falling. We asked for a black cat to push a jack-o'-lantern off a railing. The cat never touched it, and the pumpkin simply disappeared.
- Readable text is gibberish. A hand-lettered sign beside a candy bowl came out as invented words.
- Words are taken literally. "A great horned owl" produced an owl with actual horns.
- Counts drift. We asked for five costumed raccoons and got four.
What worked well: fisheye "doorbell camera" framing, night-vision grain, animal fur and motion, and sound that matched the action, such as wrappers crinkling and a plastic bowl clattering.
Does the network path change the timing?
Yes, so measure where you render. Called from inside the instance (localhost:8000), an 8 s 1080p shot took 63.7–64.5 s and a 5 s 1080p shot took 36.3–36.9 s. Through our SSH tunnel, an earlier 8 s shot took 329 s, almost all of it transfer. The platform's public service URL returned 502 for requests that ran longer than about a minute. For long renders, run the request on the instance and copy the files back afterwards.
Test environment
- GPU: 1 × NVIDIA RTX PRO 6000 Blackwell Server Edition, 96 GB, driver 580.105.08
- Template: EcoHash public template "LTX 2.5 Video Generation" (image
vllm/vllm-omni:v0.27.0rc1), Atlanta region - Pipeline: Diffusers
LTX2Pipeline, distilled DiT, two-stage 8 + 3 sigma schedule, guidance 1.0, audio on - Timing matrix: sequential requests through an SSH tunnel, client-side wall clock. Opening shots: sequential requests from inside the instance.
- Prompt for the timing matrix: a fixed Halloween porch scene, seed 20261027, 24 fps
- Date: October 27, 2026
Limitations
- This is one GPU, one prompt for the timing matrix and two runs per cell. Other prompts may vary slightly in time; content does not change the step count.
- We did not test concurrent requests. The server holds a GPU lock and queues them.
- We did not test image-to-video timing, longer clips beyond 241 frames, or other runtimes.
- Clip quality is judged by eye. We report what we kept, not a quality score.
- LTX 2.5 is distributed under the LTX-2 Community License. Check its terms for your use case before you publish commercially.
FAQ
Can one RTX PRO 6000 render 1080p LTX 2.5 video? Yes. A 10-second 1920×1088 clip with audio rendered in 90.0 s on a single 96 GB RTX PRO 6000. We used no CPU offload and no quantization flags.
Does LTX 2.5 generate sound? Yes. Every render in this test came back with an AAC soundtrack generated alongside the frames. Describe the sounds in an Audio: sentence in the prompt.
Is the output reproducible? In our test it was. Repeating a request with the same seed produced byte-identical files in every one of the 12 size and length pairs.
How long until the template is usable? In our test, /health reported ready 3 min 10 s after the launch call. The first short render returned 6 s later.
Do I need to download the model? No. The template mounts the weights from shared storage. You pay only for the GPU time you run.
Disclosure: I work on EcoHash. This post was originally published on the EcoHash blog.
Top comments (0)