Aetherwake is a 2D sky-glider adventure where you spend one energy bar on either speed (dash) or truth (Memory Lens), solve echo-tracing and emotion-balance puzzles, and cross a sky that remembers what you did.
Our north star: “echo-driven emotional gliding.” Movement isn’t just traversal; it’s how you read and reshape memories. We’re presenting in 2D with two views: top-down for free flight and side-scroll for focused interior moments.
Core loop (slice scope)
- Glider + Dash: gentle inertia + a forward dash; perfect timing through echo rings grants brief i-frames. Costs energy.
Memory Lens: reveal invisible paths/structures, even sketch short bridges also costs the same energy. Choice matters.
Puzzles:
Echo Alignment (trace a fading flight path you revealed).
Emotional Weight (balance memory items by feeling, not math).
The world reacts
Aetherstorms and moving debris read your past choices; telegraphs are learnable, but intensity can shift with what you uncover or ignore.
UI that gets out of the way
A minimal HUD fades in only when relevant (damage, energy use, prompts). Progress and lore live in a Constellation Viewer instead of cluttering the screen.
We’re building the slice in Unity (team strength; iteration speed) and tuning params (dash window, regen, pickups) from a lean spec.
Thanks for reading. We're experimenting with how we present these logs—structure, tone, and pacing. Your feedback on clarity and length would help a lot. Would love to hear what you think about it in the comments.
We post updates and behind-the-scenes on FB: Exodia Philippines | IG: _exodiagamedev | TikTok: exodiagamedev. | Behance: Exodia Game Development
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