Game pipelines are full of tools: Unity, Unreal, GitHub, Jira, Blender. But tools alone don’t create games — people do.
The most efficient pipelines I’ve seen are the ones that:
- Empower specialists at the right stages.
- Keep communication clear across teams.
- Adapt to talent strengths instead of forcing everyone into rigid systems.
👉 What’s the most underrated people role in keeping pipelines healthy?
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