C++ is one of the most powerful, complex, and performance-critical programming languages ever created. It is used to build operating systems, game engines, compilers, browsers, databases, embedded systems, financial trading engines, and high-performance backend services.
1. What Is C++?
C++ is:
- A compiled
- Statically typed
-
Multi-paradigm language:
- Procedural
- Object-oriented
- Generic
- Functional (partial)
A superset of C
A zero-cost abstraction language
“What you don’t use, you don’t pay for.”
2. C++ Language Architecture
C++ architecture operates on three layers:
2.1 Source Code Layer
-
.cpp→ implementation -
.h/.hpp→ declarations
2.2 Compilation Pipeline
- Preprocessor
- Compiler
- Assembler
- Linker
2.3 Runtime Layer
- Stack
- Heap
- Static storage
- Registers
- OS interaction
3. C++ Compilation Model (Internal)
main.cpp
↓
Preprocessor
↓
Compiler
↓
Assembler
↓
Object Files (.o)
↓
Linker
↓
Executable
3.1 Preprocessor
Handles:
#include#define#ifdef-
#pragma
#define PI 3.14
#include <iostream>
4. C++ Memory Model (Internal Architecture)
4.1 Memory Segments
| Segment | Purpose |
|---|---|
| Stack | Local variables |
| Heap | Dynamic memory |
| Data | Global/static variables |
| Text | Program instructions |
| Registers | CPU-level storage |
5. Basic C++ Program Structure
#include <iostream>
using namespace std;
int main() {
cout << "Hello, C++";
return 0;
}
6. Data Types (Complete)
6.1 Fundamental Types
int
float
double
char
bool
void
6.2 Modifiers
short int
long int
long long int
unsigned int
6.3 Fixed Width Types
#include <cstdint>
int8_t
int16_t
int32_t
int64_t
7. Variables and Constants
int x = 10;
const int y = 20;
constexpr int z = 30;
8. Operators (All Categories)
Arithmetic
+, -, *, /, %
Relational
==, !=, <, >, <=, >=
Logical
&&, ||, !
Bitwise
&, |, ^, ~, <<, >>
Assignment
=, +=, -=, *=, /=
Others
sizeof, typeid, ?:, new, delete
9. Control Flow
9.1 Conditionals
if (x > 0) {}
else {}
switch (x) {
case 1: break;
default: break;
}
9.2 Loops
for (int i = 0; i < 10; i++) {}
while (true) {}
do {} while(false);
10. Functions (Complete)
int add(int a, int b) {
return a + b;
}
Function Overloading
int add(int a, int b);
double add(double a, double b);
Inline Functions
inline int square(int x) { return x*x; }
11. Arrays and Strings
Arrays
int arr[5] = {1,2,3,4,5};
C-Style Strings
char str[] = "Hello";
std::string
#include <string>
string name = "C++";
12. Pointers and References (Core of C++)
int x = 10;
int* p = &x;
int& ref = x;
13. Dynamic Memory Management
int* p = new int(10);
delete p;
int* arr = new int[5];
delete[] arr;
14. Object-Oriented Programming (OOP)
14.1 Classes
class Car {
public:
int speed;
void drive() {}
};
14.2 Constructors / Destructors
Car() {}
~Car() {}
14.3 Encapsulation
private:
int engine;
14.4 Inheritance
class ElectricCar : public Car {};
14.5 Polymorphism
virtual void drive();
15. Virtual Functions and vtable (Internal)
- Enables runtime dispatch
- Implemented via vtable
- One vptr per object
16. Templates (Generic Programming)
Function Template
template<typename T>
T add(T a, T b) {
return a + b;
}
Class Template
template<class T>
class Box {
T value;
};
17. STL (Standard Template Library)
Containers
vectorlistdequemapunordered_mapsetqueue-
stack
vector<int> v = {1,2,3};
Algorithms
sort(v.begin(), v.end());
Iterators
for(auto it = v.begin(); it != v.end(); it++) {}
18. Lambdas (Modern C++)
auto sum = [](int a, int b) {
return a + b;
};
19. Smart Pointers
unique_ptr
unique_ptr<int> p = make_unique<int>(10);
shared_ptr
shared_ptr<int> p1 = make_shared<int>(20);
weak_ptr
weak_ptr<int> wp;
20. RAII (Core C++ Philosophy)
Resource Acquisition Is Initialization
class File {
FILE* f;
public:
File() { f = fopen("a.txt", "r"); }
~File() { fclose(f); }
};
21. Exception Handling
try {
throw runtime_error("Error");
}
catch (exception& e) {
cout << e.what();
}
22. Namespaces
namespace math {
int add(int a, int b);
}
23. Multithreading
#include <thread>
void work() {}
thread t(work);
t.join();
Mutex
mutex m;
lock_guard<mutex> lock(m);
24. File Handling
#include <fstream>
ofstream file("a.txt");
file << "Hello";
file.close();
25. C++ ABI and Object Layout (Internal)
- Name mangling
- Stack alignment
- Calling conventions
- vtable layout
- Padding & alignment
26. Modern C++ Features
Move Semantics
MyClass(MyClass&& other);
constexpr
constexpr int square(int x) { return x*x; }
auto
auto x = 10;
Range-based loop
for (auto& x : v) {}
27. C++ Standards Overview
| Standard | Key Features |
|---|---|
| C++98 | Base |
| C++11 | Modern C++ |
| C++14 | Improvements |
| C++17 | Structured bindings |
| C++20 | Concepts, coroutines |
| C++23 | Refinements |
28. Where C++ Is Used
- Game Engines (Unreal)
- OS Kernels
- Browsers
- Databases
- Embedded Systems
- High-frequency trading
- AI frameworks (backend)
29. Strengths and Weaknesses
Strengths
- Maximum performance
- Full hardware control
- Mature ecosystem
Weaknesses
- Complex
- Long compile times
- Steep learning curve
30. Final Thoughts
C++ is not just a language, it is a system-level toolkit. Mastering C++ means mastering:
- Memory
- CPU behavior
- Object layout
- Performance engineering
If you truly understand C++, every other language becomes easier.
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