DEV Community

Cover image for The Complete C++ Programming Language Guide
Farhad Rahimi Klie
Farhad Rahimi Klie

Posted on • Edited on

The Complete C++ Programming Language Guide

C++ is one of the most powerful, complex, and performance-critical programming languages ever created. It is used to build operating systems, game engines, compilers, browsers, databases, embedded systems, financial trading engines, and high-performance backend services.


1. What Is C++?

C++ is:

  • A compiled
  • Statically typed
  • Multi-paradigm language:

    • Procedural
    • Object-oriented
    • Generic
    • Functional (partial)
  • A superset of C

  • A zero-cost abstraction language

“What you don’t use, you don’t pay for.”


2. C++ Language Architecture

C++ architecture operates on three layers:

2.1 Source Code Layer

  • .cpp → implementation
  • .h / .hpp → declarations

2.2 Compilation Pipeline

  1. Preprocessor
  2. Compiler
  3. Assembler
  4. Linker

2.3 Runtime Layer

  • Stack
  • Heap
  • Static storage
  • Registers
  • OS interaction

3. C++ Compilation Model (Internal)

main.cpp
   ↓
Preprocessor
   ↓
Compiler
   ↓
Assembler
   ↓
Object Files (.o)
   ↓
Linker
   ↓
Executable
Enter fullscreen mode Exit fullscreen mode

3.1 Preprocessor

Handles:

  • #include
  • #define
  • #ifdef
  • #pragma
#define PI 3.14
#include <iostream>
Enter fullscreen mode Exit fullscreen mode

4. C++ Memory Model (Internal Architecture)

4.1 Memory Segments

Segment Purpose
Stack Local variables
Heap Dynamic memory
Data Global/static variables
Text Program instructions
Registers CPU-level storage

5. Basic C++ Program Structure

#include <iostream>
using namespace std;

int main() {
    cout << "Hello, C++";
    return 0;
}
Enter fullscreen mode Exit fullscreen mode

6. Data Types (Complete)

6.1 Fundamental Types

int
float
double
char
bool
void
Enter fullscreen mode Exit fullscreen mode

6.2 Modifiers

short int
long int
long long int
unsigned int
Enter fullscreen mode Exit fullscreen mode

6.3 Fixed Width Types

#include <cstdint>
int8_t
int16_t
int32_t
int64_t
Enter fullscreen mode Exit fullscreen mode

7. Variables and Constants

int x = 10;
const int y = 20;
constexpr int z = 30;
Enter fullscreen mode Exit fullscreen mode

8. Operators (All Categories)

Arithmetic

+, -, *, /, %
Enter fullscreen mode Exit fullscreen mode

Relational

==, !=, <, >, <=, >=
Enter fullscreen mode Exit fullscreen mode

Logical

&&, ||, !
Enter fullscreen mode Exit fullscreen mode

Bitwise

&, |, ^, ~, <<, >>
Enter fullscreen mode Exit fullscreen mode

Assignment

=, +=, -=, *=, /=
Enter fullscreen mode Exit fullscreen mode

Others

sizeof, typeid, ?:, new, delete
Enter fullscreen mode Exit fullscreen mode

9. Control Flow

9.1 Conditionals

if (x > 0) {}
else {}
Enter fullscreen mode Exit fullscreen mode
switch (x) {
    case 1: break;
    default: break;
}
Enter fullscreen mode Exit fullscreen mode

9.2 Loops

for (int i = 0; i < 10; i++) {}
while (true) {}
do {} while(false);
Enter fullscreen mode Exit fullscreen mode

10. Functions (Complete)

int add(int a, int b) {
    return a + b;
}
Enter fullscreen mode Exit fullscreen mode

Function Overloading

int add(int a, int b);
double add(double a, double b);
Enter fullscreen mode Exit fullscreen mode

Inline Functions

inline int square(int x) { return x*x; }
Enter fullscreen mode Exit fullscreen mode

11. Arrays and Strings

Arrays

int arr[5] = {1,2,3,4,5};
Enter fullscreen mode Exit fullscreen mode

C-Style Strings

char str[] = "Hello";
Enter fullscreen mode Exit fullscreen mode

std::string

#include <string>
string name = "C++";
Enter fullscreen mode Exit fullscreen mode

12. Pointers and References (Core of C++)

int x = 10;
int* p = &x;
Enter fullscreen mode Exit fullscreen mode
int& ref = x;
Enter fullscreen mode Exit fullscreen mode

13. Dynamic Memory Management

int* p = new int(10);
delete p;
Enter fullscreen mode Exit fullscreen mode
int* arr = new int[5];
delete[] arr;
Enter fullscreen mode Exit fullscreen mode

14. Object-Oriented Programming (OOP)

14.1 Classes

class Car {
public:
    int speed;
    void drive() {}
};
Enter fullscreen mode Exit fullscreen mode

14.2 Constructors / Destructors

Car() {}
~Car() {}
Enter fullscreen mode Exit fullscreen mode

14.3 Encapsulation

private:
    int engine;
Enter fullscreen mode Exit fullscreen mode

14.4 Inheritance

class ElectricCar : public Car {};
Enter fullscreen mode Exit fullscreen mode

14.5 Polymorphism

virtual void drive();
Enter fullscreen mode Exit fullscreen mode

15. Virtual Functions and vtable (Internal)

  • Enables runtime dispatch
  • Implemented via vtable
  • One vptr per object

16. Templates (Generic Programming)

Function Template

template<typename T>
T add(T a, T b) {
    return a + b;
}
Enter fullscreen mode Exit fullscreen mode

Class Template

template<class T>
class Box {
    T value;
};
Enter fullscreen mode Exit fullscreen mode

17. STL (Standard Template Library)

Containers

  • vector
  • list
  • deque
  • map
  • unordered_map
  • set
  • queue
  • stack
vector<int> v = {1,2,3};
Enter fullscreen mode Exit fullscreen mode

Algorithms

sort(v.begin(), v.end());
Enter fullscreen mode Exit fullscreen mode

Iterators

for(auto it = v.begin(); it != v.end(); it++) {}
Enter fullscreen mode Exit fullscreen mode

18. Lambdas (Modern C++)

auto sum = [](int a, int b) {
    return a + b;
};
Enter fullscreen mode Exit fullscreen mode

19. Smart Pointers

unique_ptr

unique_ptr<int> p = make_unique<int>(10);
Enter fullscreen mode Exit fullscreen mode

shared_ptr

shared_ptr<int> p1 = make_shared<int>(20);
Enter fullscreen mode Exit fullscreen mode

weak_ptr

weak_ptr<int> wp;
Enter fullscreen mode Exit fullscreen mode

20. RAII (Core C++ Philosophy)

Resource Acquisition Is Initialization

class File {
    FILE* f;
public:
    File() { f = fopen("a.txt", "r"); }
    ~File() { fclose(f); }
};
Enter fullscreen mode Exit fullscreen mode

21. Exception Handling

try {
    throw runtime_error("Error");
}
catch (exception& e) {
    cout << e.what();
}
Enter fullscreen mode Exit fullscreen mode

22. Namespaces

namespace math {
    int add(int a, int b);
}
Enter fullscreen mode Exit fullscreen mode

23. Multithreading

#include <thread>

void work() {}
thread t(work);
t.join();
Enter fullscreen mode Exit fullscreen mode

Mutex

mutex m;
lock_guard<mutex> lock(m);
Enter fullscreen mode Exit fullscreen mode

24. File Handling

#include <fstream>

ofstream file("a.txt");
file << "Hello";
file.close();
Enter fullscreen mode Exit fullscreen mode

25. C++ ABI and Object Layout (Internal)

  • Name mangling
  • Stack alignment
  • Calling conventions
  • vtable layout
  • Padding & alignment

26. Modern C++ Features

Move Semantics

MyClass(MyClass&& other);
Enter fullscreen mode Exit fullscreen mode

constexpr

constexpr int square(int x) { return x*x; }
Enter fullscreen mode Exit fullscreen mode

auto

auto x = 10;
Enter fullscreen mode Exit fullscreen mode

Range-based loop

for (auto& x : v) {}
Enter fullscreen mode Exit fullscreen mode

27. C++ Standards Overview

Standard Key Features
C++98 Base
C++11 Modern C++
C++14 Improvements
C++17 Structured bindings
C++20 Concepts, coroutines
C++23 Refinements

28. Where C++ Is Used

  • Game Engines (Unreal)
  • OS Kernels
  • Browsers
  • Databases
  • Embedded Systems
  • High-frequency trading
  • AI frameworks (backend)

29. Strengths and Weaknesses

Strengths

  • Maximum performance
  • Full hardware control
  • Mature ecosystem

Weaknesses

  • Complex
  • Long compile times
  • Steep learning curve

30. Final Thoughts

C++ is not just a language, it is a system-level toolkit. Mastering C++ means mastering:

  • Memory
  • CPU behavior
  • Object layout
  • Performance engineering

If you truly understand C++, every other language becomes easier.

Top comments (0)