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CIDER: ChallengIng DEck-building Roguelike Series' Articles
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[CIDER Devlog] The Core of Offense and Defense: The Thrill of "Break" and "Interrupt" via Weapon Attributes
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Feb 11
[CIDER Devlog] The Core of Offense and Defense: The Thrill of "Break" and "Interrupt" via Weapon Attributes
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godot
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3 min read
[Inside CIDER] Steal Their Power, Pierce Their Weakness: The "Elemental Cycle" System
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Feb 19
[Inside CIDER] Steal Their Power, Pierce Their Weakness: The "Elemental Cycle" System
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3 min read
Game Dev Log: Designing the "Void Card" System – Turning Defense into Explosive Offense
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Mar 3
Game Dev Log: Designing the "Void Card" System – Turning Defense into Explosive Offense
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2 min read
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