This is a submission for the Web Game Challenge: One Byte Explainer
Explainer
Every game needs a game design document (GDD).
A GDD only needs:
- Title
- Genre
- Platform
- Overview
- Mechanics
- Story
It also helps to list all required game assets, including art, music, and sound effects.
A GDD is not static and can change.
Additional Context
One of the first things I learned while getting my degree in game design from IRSC was that you need to have a plan. In games, that plan is a Game Design Document (GDD).
A lot of folks online making games without a plan. They often get lost in the development and never finish their project.
I wanted to provide a super simple GDD to help people not just get started, but complete their game projects.
Submission by @garrett (me).
Top comments (2)
Not a game dev, but from what I hear they normally depend very heavily on GDDs, especially since we’re a fully remote studio. Very interesting piece!
It’s wild how many people try to build games without a GDD. I believe it to be the number one source of failure.