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How the Warhammer 40,000: Dawn of War 4 team made the new game

Jan Theysen, creative director at King Art Games, details the design process behind Warhammer 40,000: Dawn of War 4, explaining how the team balanced deep franchise lore with practical gameplay mechanics and unit design ahead of its December 3 PC launch.


Jan Theysen, co-founder of King Art Games and creative director responsible for Warhammer 40,000: Dawn of War 4, explained that managing this vast world was particularly challenging. The team worked closely with experts from Games Workshop, the company behind the Warhammer universe, to choose which historical elements to include.

Collaboration with Warhammer experts

According to Theysen, the help of this partnership was crucial, as Games Workshop helped the team find the right tools and abilities for units like the Necron Chronomancers. He said the biggest problem was that there were so many good options in units and factions to choose from.

When fun matters more than history

However, the team chose to implement gameplay mechanics that aren't entirely justified in the official story, prioritizing what works best for the game itself.

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For example, Dawn of War 4 will feature battlefield reinforcements, a system the team decided to include despite its age. It also includes a Last Stand mode and battles where Space Marines, Orcs, and Necrons fight together.

Warhammer 40,000: Dawn of War 4 releases for PC on December 3rd.

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