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Making a game again

Making a game again

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3 min read
I added gravity to a block puzzle to make players take risks — here's the design logic

I added gravity to a block puzzle to make players take risks — here's the design logic

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3 min read
The Death of Virtuosity: How Consoles Killed “Uber-Micro” and Why the PC Resurgence Could Bring It Back

The Death of Virtuosity: How Consoles Killed “Uber-Micro” and Why the PC Resurgence Could Bring It Back

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5 min read
Object Highlighting in Unreal Engine 5: The Complete Developer Guide

Object Highlighting in Unreal Engine 5: The Complete Developer Guide

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3 min read
O que Super Bomberman 5 me ensinou sobre level design.

O que Super Bomberman 5 me ensinou sobre level design.

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4 min read
Four Replay Scenarios I Use Before Adding More Systems to a Godot RPG

Four Replay Scenarios I Use Before Adding More Systems to a Godot RPG

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4 min read
Clash of Clans: Understanding Game Addictivity

Clash of Clans: Understanding Game Addictivity

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3 min read
Why Most Game Design Documents Fail (And It Has Nothing to Do With Writing)

Why Most Game Design Documents Fail (And It Has Nothing to Do With Writing)

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2 min read
How to Build a Reward Economy for a Mobile Game

How to Build a Reward Economy for a Mobile Game

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8 min read
How to Validate a Game Idea in 7 Days (Before You Build It)

How to Validate a Game Idea in 7 Days (Before You Build It)

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5 min read
AI Game Dev Needs Evidence Gates, Not More Prompt Dumps

AI Game Dev Needs Evidence Gates, Not More Prompt Dumps

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7 min read
When Monetization Kills Retention: Real Post-Mortems on Failed Game Economy Design

When Monetization Kills Retention: Real Post-Mortems on Failed Game Economy Design

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8 min read
What the 10 Best Mobile Games of 2026 Teach Us About Game Design

What the 10 Best Mobile Games of 2026 Teach Us About Game Design

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3 min read
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