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Three kinds of empty, and why my game's empty states were lying

Three kinds of empty, and why my game's empty states were lying

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4 min read
Lightning that reads as real, and a storm that finally costs something

Lightning that reads as real, and a storm that finally costs something

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4 min read
Nobody saw the flying sword, so I redesigned the first sky crossing

Nobody saw the flying sword, so I redesigned the first sky crossing

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4 min read
The Blood of Dawnwalker Update 1.1, Explained: Respec, the New Difficulty Lineup, and What 1,100+ Fixes Actually Changed

The Blood of Dawnwalker Update 1.1, Explained: Respec, the New Difficulty Lineup, and What 1,100+ Fixes Actually Changed

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4 min read
Branching quest text keeps assuming you took the other road

Branching quest text keeps assuming you took the other road

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4 min read
Designing old age and death in an idle game, without the skull

Designing old age and death in an idle game, without the skull

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4 min read
Battle Pass Design: How to Build a Pass Players Like

Battle Pass Design: How to Build a Pass Players Like

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4 min read
How to Make a Horror Game: Design Techniques That Work

How to Make a Horror Game: Design Techniques That Work

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4 min read
Cozy Game Design: How to Make a Relaxing Game Players Love

Cozy Game Design: How to Make a Relaxing Game Players Love

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4 min read
"Writing game quests: a stake up front, an afterglow at turn-in"

"Writing game quests: a stake up front, an afterglow at turn-in"

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4 min read
"Procedural generation in games: where the scatter has to stop"

"Procedural generation in games: where the scatter has to stop"

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4 min read
"Minute 42: notes from a game pacing design pass with a stopwatch"

"Minute 42: notes from a game pacing design pass with a stopwatch"

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4 min read
"Game feel design: making an idle game notice the player's big moments"

"Game feel design: making an idle game notice the player's big moments"

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4 min read
"A week of idle RPG balancing: percentage damage reduction had to go"

"A week of idle RPG balancing: percentage damage reduction had to go"

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4 min read
Level design lessons from the first tile a player stands on

Level design lessons from the first tile a player stands on

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4 min read
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