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hb lai
hb lai

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MARVEL Tōkon: Fighting Souls — a fan database that admits what it doesn't know

Most coverage of a brand-new fighting game falls into two piles: aggregators that paywall the basics, and blogs that state guesses as fact. When MARVEL Tōkon: Fighting Souls launched, I wanted the opposite, so I built one.

The idea is simple: document every launch fighter, all 169 recorded moves, the five teams and every stage, and put a source on each page. Where a fact hasn't been published, the page says so instead of inventing a number. There's still no public frame data for this game, so any site handing you startup and recovery values right now is making them up. This one leaves the column empty and says why.

The same honesty rule covers the questions everyone asks first. Take crossplay: PS5 and PC matchmaking is confirmed, but cross-progression isn't, and the page keeps those two apart instead of blurring them into one confident-sounding answer.

Two things on the site are tools, not documentation. The 4v4 team builder drafts a point character and three assists from the whole roster, then hands you a link that rebuilds the exact squad — paste it into Discord and your teammate sees the same team. The tier-list maker lets you rank the roster into S through D and share that too; the opinion is yours, because a real tier list needs match data nobody has yet.

The one piece of genuine data the site has is the open beta. A snapshot of the Vibranium+ leaderboard, taken just before the servers closed, shows which fighters high-rank players actually picked — split by whether they were fielded as the point character or as an assist. Magik led on raw picks, but most were as an assist; Blade was the most-called assist. That split is the closest thing to hard data before the retail meta settles, and this breakdown is the only place that transcribed the numbers rather than the ordering.

No official art, no account, no paywall.

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